Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ooo! Look what arrived today!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6249639" data-attributes="member: 1"><p>Sure!</p><p></p><p>So there's two games - N.E.W. (future sci-fi) and O.L.D. (medieval fantasy). Actually, there's also a hypothetical N.O.W., but it's not more than a glimmer at the back of my mind right now. The two games a long way off yet - N.E.W. is in early playtesting right now.</p><p></p><p>The system is a crunchy one. There's lots of rules-light games coming out right now. I'm aiming for those who like tactical play and optimization, though neither are *requirements*.</p><p></p><p>N.E.W. is<em> Traveller, Star Trek, Star Wars, BSG, B5, </em>Mike Resnick on the one hand, and Clarke, Niven, Heinlein, Herbert, Asimov on the other. You can run a range of hard-soft sci-fi in it in the same way that D&D can handle, say from medieval to steampunk. So you can have the antimatter batons above, or maybe just blasters or phasers, or maybe just projectile weaponry. You can have FTL, or your game can be all within our solar system, perhaps fighting for control of the moons of Jupiter. It's your own setting, just like D&D is. Here are some of the examples in the rulebook:</p><p></p><p></p><ul> <li data-xf-list-type="ul">The solar system has been explored, and colonies exist on the Moon and Mars. Outposts on Europa and other moons of Jupiter conduct vital research. Faster-than-light travel is not possible, and if there are any alien civilizations out there, we'll never meet them. Instead, we squabble for resources in an increasingly small solar system. </li> <li data-xf-list-type="ul">The great ark ship <em>Colossus </em>has been traveling for 80 years, three generations of crew and passengers. With a population of nearly 100,000 souls, this massive flying city fled Earth in search of something new. </li> <li data-xf-list-type="ul">Man's reach has extended across most of the known galaxy in a huge galactic confederation. Most alien species have come under its sphere of influence, either willingly or not. The inner and outer frontiers of mankind's civilization feature outpost worlds and trader towns where live those who wonder – has humanity itself become the bad guy in its ever expanding quest for control? </li> <li data-xf-list-type="ul">When a natural wormhole was discovered to the Small Magellanic Cloud, one of the <em>Milky Way's</em> orbiting dwarf galaxies, it was the start of something new. Now, dozens of galaxies are connected by great warp gates, conduits which allow trade and conflict alike. Great civilizations realize their insignificance in the vast void – and somewhere out there, beyond the edges of observable space, something ancient and malevolent exists. </li> </ul><p></p><p>The system uses d6s only, and all tasks are an attribute check vs. a difficulty category. At attribute check is a dice pool. Modifiers add or remove dice. </p><p></p><p>Skills are keyword based. There's no set list (though lots of examples) but you can have a skill in anything. Medicine, running, piloting, origami. Because every task is an attribute check, you get to add 1d6 to your dice pool if you have a skill relevant to the task. If you're trying to stabilize a fallen comrade, for example, you'd normally make a (fairly difficult) INT check. If you have medicine as a skill, you add a d6 to your dice pool. If you took medicine twice, you add 2d6. And so on.</p><p></p><p>Character generation uses a series of careers, each of which gives you a selection of skills to choose from, and some ability adjustments, plus a special ability. So the Bounty Hunter career gives you increases in INT, CHA and REP, plus a choice from skills like stealth, intimidate, tracking, etc. It also gives you some special abilities to locate targets. A character takes a series of careers (five in total) which define his/her life up until the start of play.</p><p></p><p>There's other stuff. The countdown mechanic, which the playtesters love, starship combat and construction rules, a very mobile-oriented ranged combat system which encourages tactical play and positioning, lots of astronomical info and science. Zero-G fights in environmental suits are a particular favourite of mine!</p></blockquote><p></p>
[QUOTE="Morrus, post: 6249639, member: 1"] Sure! So there's two games - N.E.W. (future sci-fi) and O.L.D. (medieval fantasy). Actually, there's also a hypothetical N.O.W., but it's not more than a glimmer at the back of my mind right now. The two games a long way off yet - N.E.W. is in early playtesting right now. The system is a crunchy one. There's lots of rules-light games coming out right now. I'm aiming for those who like tactical play and optimization, though neither are *requirements*. N.E.W. is[I] Traveller, Star Trek, Star Wars, BSG, B5, [/I]Mike Resnick on the one hand, and Clarke, Niven, Heinlein, Herbert, Asimov on the other. You can run a range of hard-soft sci-fi in it in the same way that D&D can handle, say from medieval to steampunk. So you can have the antimatter batons above, or maybe just blasters or phasers, or maybe just projectile weaponry. You can have FTL, or your game can be all within our solar system, perhaps fighting for control of the moons of Jupiter. It's your own setting, just like D&D is. Here are some of the examples in the rulebook: [LIST] [*]The solar system has been explored, and colonies exist on the Moon and Mars. Outposts on Europa and other moons of Jupiter conduct vital research. Faster-than-light travel is not possible, and if there are any alien civilizations out there, we'll never meet them. Instead, we squabble for resources in an increasingly small solar system. [*]The great ark ship [I]Colossus [/I]has been traveling for 80 years, three generations of crew and passengers. With a population of nearly 100,000 souls, this massive flying city fled Earth in search of something new. [*]Man's reach has extended across most of the known galaxy in a huge galactic confederation. Most alien species have come under its sphere of influence, either willingly or not. The inner and outer frontiers of mankind's civilization feature outpost worlds and trader towns where live those who wonder – has humanity itself become the bad guy in its ever expanding quest for control? [*]When a natural wormhole was discovered to the Small Magellanic Cloud, one of the [I]Milky Way's[/I] orbiting dwarf galaxies, it was the start of something new. Now, dozens of galaxies are connected by great warp gates, conduits which allow trade and conflict alike. Great civilizations realize their insignificance in the vast void – and somewhere out there, beyond the edges of observable space, something ancient and malevolent exists. [/LIST] The system uses d6s only, and all tasks are an attribute check vs. a difficulty category. At attribute check is a dice pool. Modifiers add or remove dice. Skills are keyword based. There's no set list (though lots of examples) but you can have a skill in anything. Medicine, running, piloting, origami. Because every task is an attribute check, you get to add 1d6 to your dice pool if you have a skill relevant to the task. If you're trying to stabilize a fallen comrade, for example, you'd normally make a (fairly difficult) INT check. If you have medicine as a skill, you add a d6 to your dice pool. If you took medicine twice, you add 2d6. And so on. Character generation uses a series of careers, each of which gives you a selection of skills to choose from, and some ability adjustments, plus a special ability. So the Bounty Hunter career gives you increases in INT, CHA and REP, plus a choice from skills like stealth, intimidate, tracking, etc. It also gives you some special abilities to locate targets. A character takes a series of careers (five in total) which define his/her life up until the start of play. There's other stuff. The countdown mechanic, which the playtesters love, starship combat and construction rules, a very mobile-oriented ranged combat system which encourages tactical play and positioning, lots of astronomical info and science. Zero-G fights in environmental suits are a particular favourite of mine! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ooo! Look what arrived today!
Top