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General Tabletop Discussion
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OOP adventure's value
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<blockquote data-quote="Steel_Wind" data-source="post: 2287123" data-attributes="member: 20741"><p>.pdfs - both legal and illegal - have certainly hurt the value of collectibles.</p><p></p><p>How much is hard to say. As recently as ~5 years ago, a friend of mine sold all of his ICE Middle Earth stuff on e-bay. He had everything there was for it (might have missed one or two small adventures - but for the most part he had it all in very good condition).</p><p></p><p>He got about $1800 USD for it at the time on eBay.</p><p></p><p>There is no way - <em>no way at all</em> - you would get that now.</p><p></p><p>Some items are collectibles and have an inherent physical component to them for being so. People want the product on their shelf, simple as that. To some extent, among a core group of collectors, that has not changed.</p><p></p><p>But something else has and it effects the market.</p><p></p><p>As the .pdfs fill the "value-in-use" part of collectible game material, they decrease a lot of the demand pressure on items that were once sought by less committed collectors who just want it to use it as an active gaming item - not as a pure collectible. </p><p></p><p>Similarly, people no longer need to fear they will lose the "value-in-use" forever if they sell a physical product because they can still keep it in .pdf form. Consequently, they are far more willing to sell.</p><p></p><p>Demand goes down - supply goes up. The result is inevitible: prices have markedly dropped. Pure and simple. This is so even if the hardcore physical collector remains more or less unchanged in his commitment to acquire the product.</p><p></p><p>There will always be a market for collectible gaming stuff. But it isn't what it used to be for all but some really very rare stuff. It will take time to work it's destructive ways upon the physical goods themselves for the current supply to markedly shrink. </p><p></p><p>Until then, I don't see anything changing all that dramatically.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2287123, member: 20741"] .pdfs - both legal and illegal - have certainly hurt the value of collectibles. How much is hard to say. As recently as ~5 years ago, a friend of mine sold all of his ICE Middle Earth stuff on e-bay. He had everything there was for it (might have missed one or two small adventures - but for the most part he had it all in very good condition). He got about $1800 USD for it at the time on eBay. There is no way - [i]no way at all[/i] - you would get that now. Some items are collectibles and have an inherent physical component to them for being so. People want the product on their shelf, simple as that. To some extent, among a core group of collectors, that has not changed. But something else has and it effects the market. As the .pdfs fill the "value-in-use" part of collectible game material, they decrease a lot of the demand pressure on items that were once sought by less committed collectors who just want it to use it as an active gaming item - not as a pure collectible. Similarly, people no longer need to fear they will lose the "value-in-use" forever if they sell a physical product because they can still keep it in .pdf form. Consequently, they are far more willing to sell. Demand goes down - supply goes up. The result is inevitible: prices have markedly dropped. Pure and simple. This is so even if the hardcore physical collector remains more or less unchanged in his commitment to acquire the product. There will always be a market for collectible gaming stuff. But it isn't what it used to be for all but some really very rare stuff. It will take time to work it's destructive ways upon the physical goods themselves for the current supply to markedly shrink. Until then, I don't see anything changing all that dramatically. [/QUOTE]
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