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Oops, I might of uh, made a small mistake.
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5536933" data-attributes="member: 6674868"><p>That depends. If Water is considered an object by the DM in this case, than it would pass through on contact into space. If Water is considered an aspect of the environment (as air is on land) than there should be nothing happening until an object within the water touches the portal. Since Portals activate when a creature or object touches them, the void of space would not trigger the portals affect, there would be no vacuuming effect drawing anything into space, only whatever presses against the water side.</p><p></p><p>I'm assuming that when you say "Portal" you mean the kind described in Stronghold Builder's Guide and Forgotten Realms Campaign Setting. </p><p></p><p>If it is like a Ring Gate, than it'll pass 100lbs of water and/or objects a day, as long as they are within 100 miles of each other. If it is neither of these things, then it's something custom and there is no RAW to draw from to comment.</p><p></p><p></p><p>If it is a classic portal, those are immovable. Therefore, the portal would have to be created as a 2 way portal from one of those two locations, and the creator must be familiar with the other side. So, you're looking at someone spending 100 days underwater crafting the portal, AND that creator is familiar with being in that section of deep space (or maybe a really quality <em>Scrying</em>). Sounds pretty hard to do.</p><p>If it's a Ring Gate, it's as hard as it takes to launch an object into space, and drop it to the bottom of the water. Once they move further than 100 miles from each other, they cease to function.</p><p></p><p></p><p>Every Material Plane appears to have stars in the night sky, with the exception of Planescape to the best of my knowledge. If all of this is taking place in a Planescape setting, then it could be incredibly awesome and very plausible to create two portals like this. </p><p></p><p>Outside of Planescape, I really don't see this as very possible, according to any RAW I'm familiar with.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5536933, member: 6674868"] That depends. If Water is considered an object by the DM in this case, than it would pass through on contact into space. If Water is considered an aspect of the environment (as air is on land) than there should be nothing happening until an object within the water touches the portal. Since Portals activate when a creature or object touches them, the void of space would not trigger the portals affect, there would be no vacuuming effect drawing anything into space, only whatever presses against the water side. I'm assuming that when you say "Portal" you mean the kind described in Stronghold Builder's Guide and Forgotten Realms Campaign Setting. If it is like a Ring Gate, than it'll pass 100lbs of water and/or objects a day, as long as they are within 100 miles of each other. If it is neither of these things, then it's something custom and there is no RAW to draw from to comment. If it is a classic portal, those are immovable. Therefore, the portal would have to be created as a 2 way portal from one of those two locations, and the creator must be familiar with the other side. So, you're looking at someone spending 100 days underwater crafting the portal, AND that creator is familiar with being in that section of deep space (or maybe a really quality [I]Scrying[/I]). Sounds pretty hard to do. If it's a Ring Gate, it's as hard as it takes to launch an object into space, and drop it to the bottom of the water. Once they move further than 100 miles from each other, they cease to function. Every Material Plane appears to have stars in the night sky, with the exception of Planescape to the best of my knowledge. If all of this is taking place in a Planescape setting, then it could be incredibly awesome and very plausible to create two portals like this. Outside of Planescape, I really don't see this as very possible, according to any RAW I'm familiar with. [/QUOTE]
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