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Oops, is my multi screw up bad?
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<blockquote data-quote="Hambot" data-source="post: 4541236" data-attributes="member: 61484"><p>Thanks for all the replies. I told her what I'd done wrong, and she was like "that explains why it was so good".</p><p></p><p>I'll go with the RAW for now as its my first 4E campaign and I like to stick to the designers vision for now. I see that she can multiclass at 4th level to pick up a wizard encounter power than makes her explode out with flame, so by the time you have 2/encounter fire ball thingies minions are fun, rather than a massive slog to get through.</p><p></p><p>I was using the encounters spit out from Asmor's random encounter generator to go with treasure rolled by the random treasure generator floating around here somewhere. For each one I make about 20 results, then pick the most appropriate 5 or so. Don't want to go back to doing everything overboard like I did with my 3.x campaign that went for years and switched editions. That burned me out on D&D for months.</p><p></p><p>Rogue doesn't seem to be good with the damage output though - less PC's makes it way harder to flank, hence less and less rounds of sneak attack damage and its back to sly flourish or riposte strike (which was a star when she was the only PC!)</p><p></p><p>I also used the "broken array" method of stat generation for each PC - 4d6 drop lowest, do that 36 times filling in a 6x6 square in order, then picking any 6 in a straight row for scores. That's helping them with the versatility, and the cleric has already been out for the count twice so they aren't broken vs monsters that are each designed to be taken on by a specialist in destroying them. I'm going easy on brutes too because they just seem a bit too capable of killing the good guys.</p><p></p><p>I'll keep the light hand on minions advice in my mind for future encounters too.</p></blockquote><p></p>
[QUOTE="Hambot, post: 4541236, member: 61484"] Thanks for all the replies. I told her what I'd done wrong, and she was like "that explains why it was so good". I'll go with the RAW for now as its my first 4E campaign and I like to stick to the designers vision for now. I see that she can multiclass at 4th level to pick up a wizard encounter power than makes her explode out with flame, so by the time you have 2/encounter fire ball thingies minions are fun, rather than a massive slog to get through. I was using the encounters spit out from Asmor's random encounter generator to go with treasure rolled by the random treasure generator floating around here somewhere. For each one I make about 20 results, then pick the most appropriate 5 or so. Don't want to go back to doing everything overboard like I did with my 3.x campaign that went for years and switched editions. That burned me out on D&D for months. Rogue doesn't seem to be good with the damage output though - less PC's makes it way harder to flank, hence less and less rounds of sneak attack damage and its back to sly flourish or riposte strike (which was a star when she was the only PC!) I also used the "broken array" method of stat generation for each PC - 4d6 drop lowest, do that 36 times filling in a 6x6 square in order, then picking any 6 in a straight row for scores. That's helping them with the versatility, and the cleric has already been out for the count twice so they aren't broken vs monsters that are each designed to be taken on by a specialist in destroying them. I'm going easy on brutes too because they just seem a bit too capable of killing the good guys. I'll keep the light hand on minions advice in my mind for future encounters too. [/QUOTE]
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