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<blockquote data-quote="MaxKaladin" data-source="post: 2596320" data-attributes="member: 1196"><p>How did he run away? A halfling has a base speed of 20ft (assuming encumbrance doesn't slow him down to 15ft) and a Tarrasque also has a base speed of 20ft. Unless the halfling has some means of increasing his speed, he shouldn't have been able to open up the distance if the Tarrasque gave chase and if he was encumbered any, he should be slower than the Tarrasque. There might be other factors of magic involved, but those weren't mentioned so I thought I'd ask. </p><p></p><p>Generally, I find it's easier to put the hurt on someone with quantity rather than quality. The Tarrasque is really tough, but its a single thing that they can gang up on and it only gets a few attacks per round. Instead, use larger numbers of less powerful critters -- preferably ones with ranged attacks. What you want to do is make it so you're rolling as many hits as possible against him and spreading out the targets as much as you can. More dice means more chances to do damage even if it is less damage per hit. If they're spread out and using ranged attacks, area of effect spells become less effective and he has to use extra rounds getting from target to target while getting shot at. If he's tough enough to be fighting a Tarrasque, there are some excellent demons and devils that can be used for this. I'm especially fond of the ones like the Babau and the Bebelith that can damage their opponent's weapons or armor. Those seem like just the ticket for taking someone like your halfling down a peg or two.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 2596320, member: 1196"] How did he run away? A halfling has a base speed of 20ft (assuming encumbrance doesn't slow him down to 15ft) and a Tarrasque also has a base speed of 20ft. Unless the halfling has some means of increasing his speed, he shouldn't have been able to open up the distance if the Tarrasque gave chase and if he was encumbered any, he should be slower than the Tarrasque. There might be other factors of magic involved, but those weren't mentioned so I thought I'd ask. Generally, I find it's easier to put the hurt on someone with quantity rather than quality. The Tarrasque is really tough, but its a single thing that they can gang up on and it only gets a few attacks per round. Instead, use larger numbers of less powerful critters -- preferably ones with ranged attacks. What you want to do is make it so you're rolling as many hits as possible against him and spreading out the targets as much as you can. More dice means more chances to do damage even if it is less damage per hit. If they're spread out and using ranged attacks, area of effect spells become less effective and he has to use extra rounds getting from target to target while getting shot at. If he's tough enough to be fighting a Tarrasque, there are some excellent demons and devils that can be used for this. I'm especially fond of the ones like the Babau and the Bebelith that can damage their opponent's weapons or armor. Those seem like just the ticket for taking someone like your halfling down a peg or two. [/QUOTE]
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