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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="MNblockhead" data-source="post: 7886106" data-attributes="member: 6796661"><p>I'd make it the path of some fearsome monster. Something high enough level that the only non-suicide course of action would be to avoid it. </p><p></p><p>That's why all those other "dangerous" areas are away from that path--the other denizens know enough to keep far from the trail of the Monstrous SeaMcGuffin who goes out with the high-tide. </p><p></p><p>I wouldn't say anything to the party. Let them start following the path and describe giant footprint, evidence of something huge being dragged from the sand. Trees knocked over.</p><p></p><p>What might make good monsters? </p><p></p><p>Maybe it is hatchling dragon turtles making their way from the laying grounds to the ocean. Sure, the party can likely defeat any they come across (though it would still be a challenge), but doing so risks the wrath of mama. Now the party could probably survive an attack by an angry dragon turtle mama just by running away. It would be too slow dragging itself on land. But, how did they get to the island? Mama dragon turtle just smashed their ship apart? How are they going to get off the island with an enraged dragon turtle in the nearby waters?</p><p></p><p>What I like about this approach, is I have to change very little. Chose one monster and how that path relates to it. If chosen well, its a "mistake" that adds to the game. Also, your players will wonder whether you did that on purpose. They'll be hesitant to rely on "spoilers" in the future, either because they think you are trying to trick them or because they know that you may make a change on the fly to correct it.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7886106, member: 6796661"] I'd make it the path of some fearsome monster. Something high enough level that the only non-suicide course of action would be to avoid it. That's why all those other "dangerous" areas are away from that path--the other denizens know enough to keep far from the trail of the Monstrous SeaMcGuffin who goes out with the high-tide. I wouldn't say anything to the party. Let them start following the path and describe giant footprint, evidence of something huge being dragged from the sand. Trees knocked over. What might make good monsters? Maybe it is hatchling dragon turtles making their way from the laying grounds to the ocean. Sure, the party can likely defeat any they come across (though it would still be a challenge), but doing so risks the wrath of mama. Now the party could probably survive an attack by an angry dragon turtle mama just by running away. It would be too slow dragging itself on land. But, how did they get to the island? Mama dragon turtle just smashed their ship apart? How are they going to get off the island with an enraged dragon turtle in the nearby waters? What I like about this approach, is I have to change very little. Chose one monster and how that path relates to it. If chosen well, its a "mistake" that adds to the game. Also, your players will wonder whether you did that on purpose. They'll be hesitant to rely on "spoilers" in the future, either because they think you are trying to trick them or because they know that you may make a change on the fly to correct it. [/QUOTE]
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