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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="Mistwell" data-source="post: 7886175" data-attributes="member: 2525"><p>Informed by your experience isn't the same as informed by direct knowledge of this particular event. Metagaming is more the later.</p><p></p><p>I outlined how you would choose to travel in a way which 1) does not use the direct player knowledge, and 2) does not force you to act specifically contrary to what your player knowledge would suggest is the best choice. You didn't seem to talk about that part of my response so I will repeat it in hopes we can drill down on that issue - since I think it's the heart of this issue:</p><p></p><p>"However they made decisions about which direction to head prior to the player finding out that information, that's the same decision they should make now. So if they were using tracks to follow, or trying to keep below the hills to not be seen from afar, or staying on the hill to try and see ahead, or trying to stay out of difficult terrain, or avoiding areas where there could be an ambush, or all the things which go into overland travel - those are the same things they should use now. "</p><p></p><p>So I didn't say you act specifically contrary to what your player knowledge would suggest is the best choice - I said you should choose to take WHATEVER path it was your character would have chosen to take BUT-FOR you as a player having seen that map. That might still be the safest path if your character was likely going to choose those travel tactics and strategies. You should be able to make that determination. There are not that many factors in play. You know how you were playing your character before, you know the tactics and strategies they were using for overland travel before, so why can't you just do those same things? Be informed by your general experience as opposed to that particular direct knowledge.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7886175, member: 2525"] Informed by your experience isn't the same as informed by direct knowledge of this particular event. Metagaming is more the later. I outlined how you would choose to travel in a way which 1) does not use the direct player knowledge, and 2) does not force you to act specifically contrary to what your player knowledge would suggest is the best choice. You didn't seem to talk about that part of my response so I will repeat it in hopes we can drill down on that issue - since I think it's the heart of this issue: "However they made decisions about which direction to head prior to the player finding out that information, that's the same decision they should make now. So if they were using tracks to follow, or trying to keep below the hills to not be seen from afar, or staying on the hill to try and see ahead, or trying to stay out of difficult terrain, or avoiding areas where there could be an ambush, or all the things which go into overland travel - those are the same things they should use now. " So I didn't say you act specifically contrary to what your player knowledge would suggest is the best choice - I said you should choose to take WHATEVER path it was your character would have chosen to take BUT-FOR you as a player having seen that map. That might still be the safest path if your character was likely going to choose those travel tactics and strategies. You should be able to make that determination. There are not that many factors in play. You know how you were playing your character before, you know the tactics and strategies they were using for overland travel before, so why can't you just do those same things? Be informed by your general experience as opposed to that particular direct knowledge. [/QUOTE]
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