Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7886321" data-attributes="member: 2525"><p>This seems like a very academic and philosophical response but it's not really addressing the issue. If I say "do what you would have done without this information" how is your in-game path "informed" by your knowledge of the safe path? I gave you concrete examples, so tell me a concrete example of how you'd make a different choice under these circumstances because of being "informed" by your knowledge? If it doesn't change the result, it's not really a meaningful alteration of anything.</p><p></p><p></p><p></p><p></p><p>It doesn't though. I will give you the specific example, and you tell me the point where something has changed because of your knowledge:</p><p></p><p>Characters have been traveling overland quite a bit while adventuring. At first they sort of blundered forward but with experience they ended up with a set of strategies as follows: When traveling in unsafe and unknown overland territory the warlocks familiar flies up while invisible, staying in range of the warlock, and telepathically communicates the layout ahead and any potential threats to the warlock. Baring any threat or other known obstacles, the party tries to stay on low lying territory behind hills and trees and rocks to avoid detection by hidden foes, with a specific marching order which places a fighter-type in front which has a high perception, a fighter-type in rear, and the cleric in the middle, with the rogue and warlock between a cleric and a fighter-type. They will, using the reports from the familiar, maneuver around any difficult terrain or dangerous terrains like bogs and swamps and sandpits, and will take advantage of cover like forests and larger rocks.</p><p></p><p>Using this set of strategies and tactics, and comparing it to a map, you can tell pretty well what path the party will follow. Even without role playing it, you can just look at a map, apply this plan, and likely figure out a path the party will take. In this example, they'd follow a gully between hills, avoid a swamp to travel over to a forest, skirt the forest to get to some rocks, and only cross open terrain at points F and H on a map.</p><p></p><p>So now we know pretty well what the party would do if the players do not know the safe path. Once you introduce metagaming knowledge of a safe path - I am saying you still follow the path which they would have followed without that metagaming knowledge. WHICH MIGHT BE THE SAFEST PATH. We don't know if that path which is mapped out based on their usual plans is the safest or not.</p><p></p><p>You tell me how anything meaningful has changed in the game as a result of the metagaming knowledge using this concept? Don't be generic of "oh well they're still informed blah blah blah" be specific - what alteration happens IN GAME to the path they take? If the answer is "none" then the knowledge was meaningless in game. </p><p></p><p>Observation might alter the event on a quantum level, but it doesn't alter a D&D game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 7886321, member: 2525"] This seems like a very academic and philosophical response but it's not really addressing the issue. If I say "do what you would have done without this information" how is your in-game path "informed" by your knowledge of the safe path? I gave you concrete examples, so tell me a concrete example of how you'd make a different choice under these circumstances because of being "informed" by your knowledge? If it doesn't change the result, it's not really a meaningful alteration of anything. It doesn't though. I will give you the specific example, and you tell me the point where something has changed because of your knowledge: Characters have been traveling overland quite a bit while adventuring. At first they sort of blundered forward but with experience they ended up with a set of strategies as follows: When traveling in unsafe and unknown overland territory the warlocks familiar flies up while invisible, staying in range of the warlock, and telepathically communicates the layout ahead and any potential threats to the warlock. Baring any threat or other known obstacles, the party tries to stay on low lying territory behind hills and trees and rocks to avoid detection by hidden foes, with a specific marching order which places a fighter-type in front which has a high perception, a fighter-type in rear, and the cleric in the middle, with the rogue and warlock between a cleric and a fighter-type. They will, using the reports from the familiar, maneuver around any difficult terrain or dangerous terrains like bogs and swamps and sandpits, and will take advantage of cover like forests and larger rocks. Using this set of strategies and tactics, and comparing it to a map, you can tell pretty well what path the party will follow. Even without role playing it, you can just look at a map, apply this plan, and likely figure out a path the party will take. In this example, they'd follow a gully between hills, avoid a swamp to travel over to a forest, skirt the forest to get to some rocks, and only cross open terrain at points F and H on a map. So now we know pretty well what the party would do if the players do not know the safe path. Once you introduce metagaming knowledge of a safe path - I am saying you still follow the path which they would have followed without that metagaming knowledge. WHICH MIGHT BE THE SAFEST PATH. We don't know if that path which is mapped out based on their usual plans is the safest or not. You tell me how anything meaningful has changed in the game as a result of the metagaming knowledge using this concept? Don't be generic of "oh well they're still informed blah blah blah" be specific - what alteration happens IN GAME to the path they take? If the answer is "none" then the knowledge was meaningless in game. Observation might alter the event on a quantum level, but it doesn't alter a D&D game :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
Top