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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="Ovinomancer" data-source="post: 7886348" data-attributes="member: 16814"><p>Right, so, what do you do if they follow the safe path and say that's what their characters would do anyway?</p><p></p><p></p><p>You're arguing to an impossible ideal -- that players can actually act as if they actually do not know something and have that be what would happen if they really didn't know anything. You're establishing this is something that actually happens, when it actually never happens -- you're always either deciding to do something you know isn't optimal or you're leveraging the knowledge for benefit. This is the troll argument all over -- how long do you have to pretend you know fire kills trolls before you're allowed to do that? It's not a fun thing to have to do, and it's not a good thing to actually expect from your players. If you, as DM, require players to pretend they do not know in order to make your scenario work out as you want, then you're doing it wrong. Instead, do something else that doesn't have that problem, or find a way to line up player knowledge with character knowledge without the pretend gymnastics.</p><p></p><p>In [USER=97077]@iserith[/USER]'s OP case, I'd take a moment and rearrange the map. This is largely trivial for the given situation, as the numbered chits in D&D modules for Roll20 are easily movable. Delete the "safe path", draw a new one on the GM layer, and move the chits around. It's 5 minutes work, largely painless, and the best way to retcon the accidental release of information.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7886348, member: 16814"] Right, so, what do you do if they follow the safe path and say that's what their characters would do anyway? You're arguing to an impossible ideal -- that players can actually act as if they actually do not know something and have that be what would happen if they really didn't know anything. You're establishing this is something that actually happens, when it actually never happens -- you're always either deciding to do something you know isn't optimal or you're leveraging the knowledge for benefit. This is the troll argument all over -- how long do you have to pretend you know fire kills trolls before you're allowed to do that? It's not a fun thing to have to do, and it's not a good thing to actually expect from your players. If you, as DM, require players to pretend they do not know in order to make your scenario work out as you want, then you're doing it wrong. Instead, do something else that doesn't have that problem, or find a way to line up player knowledge with character knowledge without the pretend gymnastics. In [USER=97077]@iserith[/USER]'s OP case, I'd take a moment and rearrange the map. This is largely trivial for the given situation, as the numbered chits in D&D modules for Roll20 are easily movable. Delete the "safe path", draw a new one on the GM layer, and move the chits around. It's 5 minutes work, largely painless, and the best way to retcon the accidental release of information. [/QUOTE]
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Oops, Players Accidentally See Solution to Exploration Challenge
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