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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="Ovinomancer" data-source="post: 7886652" data-attributes="member: 16814"><p>I came to a realization about 4 years ago that metagaming was a problem I was causing as a DM. I stopped caring about it, and instead tried to create scenes that either expected players to know things they already know so that wasn't a problem, or making sure that there's no way for players to know important things until they find out in play. My games got 1) much less stressful as I wasn't worried about or looking for "metagaming", and 2) better all around and more enjoyable to the players. There's never been a case in my long history of gaming where holding a player accountable for metagaming actually made for a better gaming session. Never. Usually, it made them worse, occasionally no different. As a DM, you have the power to change the structure of the game so that metagaming just doesn't exist -- so why would you not? I mean, I know, because there's an idea that pretending you don't know about trolls and fire is a way to grab back that first time feeling when you first met a troll in game and didn't know anything about it. But, that's just chasing the past, and makes for a poor gaming experience. To me, the better thing to do is make a new troll and have a new experience. And it's super easy to do, just takes a change of perspective.</p><p></p><p>And this change doesn't impact any other facet of playstyle -- gritty, old school, new school, story-based, sandbox, whatever or however you play you can do it without every once worrying about metagaming if you change that one perspective to "it's my job as DM to prevent 'metagaming' by making sure it's not ever a problem my players have to worry about."</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7886652, member: 16814"] I came to a realization about 4 years ago that metagaming was a problem I was causing as a DM. I stopped caring about it, and instead tried to create scenes that either expected players to know things they already know so that wasn't a problem, or making sure that there's no way for players to know important things until they find out in play. My games got 1) much less stressful as I wasn't worried about or looking for "metagaming", and 2) better all around and more enjoyable to the players. There's never been a case in my long history of gaming where holding a player accountable for metagaming actually made for a better gaming session. Never. Usually, it made them worse, occasionally no different. As a DM, you have the power to change the structure of the game so that metagaming just doesn't exist -- so why would you not? I mean, I know, because there's an idea that pretending you don't know about trolls and fire is a way to grab back that first time feeling when you first met a troll in game and didn't know anything about it. But, that's just chasing the past, and makes for a poor gaming experience. To me, the better thing to do is make a new troll and have a new experience. And it's super easy to do, just takes a change of perspective. And this change doesn't impact any other facet of playstyle -- gritty, old school, new school, story-based, sandbox, whatever or however you play you can do it without every once worrying about metagaming if you change that one perspective to "it's my job as DM to prevent 'metagaming' by making sure it's not ever a problem my players have to worry about." [/QUOTE]
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