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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="Greenfield" data-source="post: 7888438" data-attributes="member: 6669384"><p>I played in a game where we were searching for a lost adventurere/person of interest. The overland map we were given had the start city, a line marking the road through the mountains on the way to the next city, and at an intermediate point there was a rock formation marked.</p><p></p><p>We didn't need to see any other layers of that map to know where we'd end up finding the person we were hunting. There was only the one marked location on the map, other than the start and end points.</p><p></p><p>On the other hand I once wrote an adventure for a tournament at a convention. It included a drawing of the destination, a stronghold, as viewed from a slight rise at the entrance to the valley. There was a broad hedge-maze in between, clearly visible. If the players asked (but only if they asked) if they could try to map that maze, the DM was supposed to hand them that drawing, which had the maze pattern clearly drawn.</p><p></p><p>BTW, there were three dirty tricks inherent in this. First, the drawing really did show the layout of the maze, but it was designed so that there was no valid route from the one side to the other.</p><p></p><p>Second, it was equally clear that travelers could simply walk around the maze.</p><p></p><p>Third, since it was a hdege maze, there was no reason that PCs armed with swords, axes and magic couldn't simply carve a straight through any time they wanted.</p><p></p><p>The adventure having a Viking flavor I thought the "carve a hole" approach would seem obvious, but you'd be amazed (no pun intended) how much time some people spent trying to "solve" that maze.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7888438, member: 6669384"] I played in a game where we were searching for a lost adventurere/person of interest. The overland map we were given had the start city, a line marking the road through the mountains on the way to the next city, and at an intermediate point there was a rock formation marked. We didn't need to see any other layers of that map to know where we'd end up finding the person we were hunting. There was only the one marked location on the map, other than the start and end points. On the other hand I once wrote an adventure for a tournament at a convention. It included a drawing of the destination, a stronghold, as viewed from a slight rise at the entrance to the valley. There was a broad hedge-maze in between, clearly visible. If the players asked (but only if they asked) if they could try to map that maze, the DM was supposed to hand them that drawing, which had the maze pattern clearly drawn. BTW, there were three dirty tricks inherent in this. First, the drawing really did show the layout of the maze, but it was designed so that there was no valid route from the one side to the other. Second, it was equally clear that travelers could simply walk around the maze. Third, since it was a hdege maze, there was no reason that PCs armed with swords, axes and magic couldn't simply carve a straight through any time they wanted. The adventure having a Viking flavor I thought the "carve a hole" approach would seem obvious, but you'd be amazed (no pun intended) how much time some people spent trying to "solve" that maze. [/QUOTE]
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