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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="pemerton" data-source="post: 7888591" data-attributes="member: 42582"><p>I don't agree with this claim. It depends on the nature of the decision procedure.</p><p></p><p>If your claim were true, just to give one example, a judge could never decide a matter putting to one side information that ought not to have been presented but nevertheless was, and hence had to be excluded. Yet judges do this all the time. Perhaps in some cases they are deluding themselves, but I don't think they are in all cases. Because they have relatively robust decision procedures that rely on certain relevant considerations and which can be applied in disregard of irrelevant considerations even if those happen to be known.</p><p></p><p>I don't agree with this either. Suppose a player has a standard decision procedure for dealing with weapon-resistant monsters then s/he could apply that. It's just that, in my experience - yours of course may be different - few or no players have such standard decision procedures. Rather, they intuit and guess - and <em>that</em> can't be done in disregard of the knowledge of the answer.</p><p></p><p>Continuing with the standard procedure need not be, and in my experience typically is not, informed by the other knowledge. If it's the standard procedure then one just follows it on its own terms.</p><p></p><p>The second sentence is true. The first I disagree with. Some decision procedures can be applied without having regard to the secret/"metagame" knowledge, and the decision to use them can likewise be made without having regard to that knowledge.</p><p></p><p>The clearest example I know of in RPG play is blind declaration initiative systems. At the moment of taking the action the player applies a very simple decision procedure - <em>do whatever it is I wrote down in the blind declaration phase</em> - which can be done without regard to the new "metagame" knowledge of others' declarations.</p><p></p><p>The sort of procedure that [USER=2525]@Mistwell[/USER] has suggested is not the same as bind declaration initiative but it has some resemblance. Again, in my experience at least, players don't have relevantly similar procedures for deciding how to attack creatures that are immune to their normal attack forms.</p><p></p><p>EDIT: Speaking purely for myself, I would find a troll encounter where I'm expected to pretend to guess a viable attack mode very tedious. Whereas handling this sort of situation in the way Mistwell has suggested, while probably not my first choice, wouldn't bother me. We as players just keep doing our thing, and engage whatever situations that leads the GM to present to us.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7888591, member: 42582"] I don't agree with this claim. It depends on the nature of the decision procedure. If your claim were true, just to give one example, a judge could never decide a matter putting to one side information that ought not to have been presented but nevertheless was, and hence had to be excluded. Yet judges do this all the time. Perhaps in some cases they are deluding themselves, but I don't think they are in all cases. Because they have relatively robust decision procedures that rely on certain relevant considerations and which can be applied in disregard of irrelevant considerations even if those happen to be known. I don't agree with this either. Suppose a player has a standard decision procedure for dealing with weapon-resistant monsters then s/he could apply that. It's just that, in my experience - yours of course may be different - few or no players have such standard decision procedures. Rather, they intuit and guess - and [I]that[/I] can't be done in disregard of the knowledge of the answer. Continuing with the standard procedure need not be, and in my experience typically is not, informed by the other knowledge. If it's the standard procedure then one just follows it on its own terms. The second sentence is true. The first I disagree with. Some decision procedures can be applied without having regard to the secret/"metagame" knowledge, and the decision to use them can likewise be made without having regard to that knowledge. The clearest example I know of in RPG play is blind declaration initiative systems. At the moment of taking the action the player applies a very simple decision procedure - [I]do whatever it is I wrote down in the blind declaration phase[/I] - which can be done without regard to the new "metagame" knowledge of others' declarations. The sort of procedure that [USER=2525]@Mistwell[/USER] has suggested is not the same as bind declaration initiative but it has some resemblance. Again, in my experience at least, players don't have relevantly similar procedures for deciding how to attack creatures that are immune to their normal attack forms. EDIT: Speaking purely for myself, I would find a troll encounter where I'm expected to pretend to guess a viable attack mode very tedious. Whereas handling this sort of situation in the way Mistwell has suggested, while probably not my first choice, wouldn't bother me. We as players just keep doing our thing, and engage whatever situations that leads the GM to present to us. [/QUOTE]
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