Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7888729" data-attributes="member: 42582"><p>That bolded line appeared in my first post in this thread. Perhaps you misunderstood or misread that first post - it happens. But my argument hasn't changed, nor become more nuanced.</p><p></p><p>Mistwell is positing that the decision procedure <em>is already in use</em>, and hence can just continue to be applied.</p><p></p><p>My preference as a hypothetical player would be to resolve the whole "chasing Capt Whiskers" scenario via intent-and-task resolution, as [USER=996]@Tony Vargas[/USER] (I think?) suggested upthread. Which would make the map issue redundant.</p><p></p><p>But if I found myself in a game in which the way situations are established is being resolved by tracking tokens on a map and seeing which "scene triggers" they hit then I'm not going to be super-fussed if it turns out that that is determined by application of a standard decision-procedure rather than vaa nuanced player decision-making seeking some optimal set or sequence of situation triggers. This is a reflection of (i) my general lack of interest in and skill at classic Gygaxian "skilled play", and (ii) my general preference for GM control over scene-framing.</p><p></p><p>By way of contrast, the troll scenario is not about scene-framing at all. It's about action resolution in the context of an established situation.</p><p></p><p>And also by way of contrast, the intent-and-task resolution of the hunt for the Capt - which as I said would be my own preferred approach, everything else being equal - would convert the overland travel from a series of scene-triggers into action resolution within a particular scene.</p><p></p><p>And for purposes of full disclosure: if you want to see how I recently ran a map-based scenario,<a href="https://www.enworld.org/threads/classic-traveller-actual-play-annic-nova-meets-alien.669484/" target="_blank"> here is a session report of my Traveller game from Sunday</a>. The map itself wan't secret, and the scene-framing was purely GM-driven but (i) having regard to the fiction established by the players' descriptions of what their PCs were doing and (ii) using the system's surprise rules as a constraint on action economy at the opening of a framed scene. I don't think this is how the original author of that scenario, Marc Miller, intended it to be refereed. It worked because, as I explain in my actual play report, I added additional content to the scenario to create an active opposition (ie antagonistic game elements to include in my framing) rather than having it be simply "passive" exploration.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7888729, member: 42582"] That bolded line appeared in my first post in this thread. Perhaps you misunderstood or misread that first post - it happens. But my argument hasn't changed, nor become more nuanced. Mistwell is positing that the decision procedure [I]is already in use[/I], and hence can just continue to be applied. My preference as a hypothetical player would be to resolve the whole "chasing Capt Whiskers" scenario via intent-and-task resolution, as [USER=996]@Tony Vargas[/USER] (I think?) suggested upthread. Which would make the map issue redundant. But if I found myself in a game in which the way situations are established is being resolved by tracking tokens on a map and seeing which "scene triggers" they hit then I'm not going to be super-fussed if it turns out that that is determined by application of a standard decision-procedure rather than vaa nuanced player decision-making seeking some optimal set or sequence of situation triggers. This is a reflection of (i) my general lack of interest in and skill at classic Gygaxian "skilled play", and (ii) my general preference for GM control over scene-framing. By way of contrast, the troll scenario is not about scene-framing at all. It's about action resolution in the context of an established situation. And also by way of contrast, the intent-and-task resolution of the hunt for the Capt - which as I said would be my own preferred approach, everything else being equal - would convert the overland travel from a series of scene-triggers into action resolution within a particular scene. And for purposes of full disclosure: if you want to see how I recently ran a map-based scenario,[url=https://www.enworld.org/threads/classic-traveller-actual-play-annic-nova-meets-alien.669484/] here is a session report of my Traveller game from Sunday[/url]. The map itself wan't secret, and the scene-framing was purely GM-driven but (i) having regard to the fiction established by the players' descriptions of what their PCs were doing and (ii) using the system's surprise rules as a constraint on action economy at the opening of a framed scene. I don't think this is how the original author of that scenario, Marc Miller, intended it to be refereed. It worked because, as I explain in my actual play report, I added additional content to the scenario to create an active opposition (ie antagonistic game elements to include in my framing) rather than having it be simply "passive" exploration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
Top