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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="pemerton" data-source="post: 7890253" data-attributes="member: 42582"><p><strong>"Fault"</strong></p><p>I think the idea that <em>it's always on the GM</em> is not true. Suppose, for instance, that the GM is sitting at one end of the tale with his/her maps close about, and the players are sitting at the other end where they can't easily see the maps. But then one of the players brings the GM a drink, and in the process of walking to and around the GM's end of the table inadvertently notices something striking on a map.</p><p></p><p>The resulting issue is the GM's "fault" only in the sense that s/he wants to continue with the map because that's the scenario s/he is ready to run.</p><p></p><p>The more general proposition is that there are multiple ways that information which everyone at the table wants kept secret from the players can nevertheless come to be known by them. The GM's not always an active participant, and a fortiori the GM's not always solely responsible.</p><p></p><p><strong>Trolls</strong></p><p>Choosing what action to declare in order to resolve an established situation - <em>I attack the troll with . . . </em>is, at least in most RPGs I'm familiar with, different from contributing to the framing of a situation - which is often, even typically in my experience, what is going on when the players choose which way their PCs go in the context of a map and key that the GM has already prepared and is not going to change in the course of play.</p><p></p><p>It's therefore no surprise that secrets, and processes of decision-making that put metagame knowledge to one side, are able to work quite differently in these different contexts.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7890253, member: 42582"] [B]"Fault"[/B] I think the idea that [I]it's always on the GM[/I] is not true. Suppose, for instance, that the GM is sitting at one end of the tale with his/her maps close about, and the players are sitting at the other end where they can't easily see the maps. But then one of the players brings the GM a drink, and in the process of walking to and around the GM's end of the table inadvertently notices something striking on a map. The resulting issue is the GM's "fault" only in the sense that s/he wants to continue with the map because that's the scenario s/he is ready to run. The more general proposition is that there are multiple ways that information which everyone at the table wants kept secret from the players can nevertheless come to be known by them. The GM's not always an active participant, and a fortiori the GM's not always solely responsible. [B]Trolls[/B] Choosing what action to declare in order to resolve an established situation - [I]I attack the troll with . . . [/I]is, at least in most RPGs I'm familiar with, different from contributing to the framing of a situation - which is often, even typically in my experience, what is going on when the players choose which way their PCs go in the context of a map and key that the GM has already prepared and is not going to change in the course of play. It's therefore no surprise that secrets, and processes of decision-making that put metagame knowledge to one side, are able to work quite differently in these different contexts. [/QUOTE]
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