Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7890362" data-attributes="member: 16814"><p>I don't see how you can make that claim as the point of using the process is to ensure the same outcome with knowledge as without. That makes the choice of process dependent on what outcome ot creates rather than escalating how you choose a process.</p><p></p><p>Further, unless you compare to an absolutely information free situation, using a naive process that doesn't take information into account never happens. You always take information provided by the gaming, you're character's attributes, conditions, and goals, and knowledge of genre into account in decision making. There isn't a naive process that actually exists unless your game is based on blind choices routinely. You're always synthesizing information into decisions.</p><p></p><p>Which, in the instant discussion, means you're synthesizing the "metagame" information as well in your decision making. The process is inextricable from this. So, I don't see how you can say the decision process and not the outcome is what you're arguing, as you're selecting you're decision process based on what outcome it provides. And, sure, you can do that -- you can pick a naive method like rolling a die or "always left," but it's impossible to say you made that choice without consideration of metagame information.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7890362, member: 16814"] I don't see how you can make that claim as the point of using the process is to ensure the same outcome with knowledge as without. That makes the choice of process dependent on what outcome ot creates rather than escalating how you choose a process. Further, unless you compare to an absolutely information free situation, using a naive process that doesn't take information into account never happens. You always take information provided by the gaming, you're character's attributes, conditions, and goals, and knowledge of genre into account in decision making. There isn't a naive process that actually exists unless your game is based on blind choices routinely. You're always synthesizing information into decisions. Which, in the instant discussion, means you're synthesizing the "metagame" information as well in your decision making. The process is inextricable from this. So, I don't see how you can say the decision process and not the outcome is what you're arguing, as you're selecting you're decision process based on what outcome it provides. And, sure, you can do that -- you can pick a naive method like rolling a die or "always left," but it's impossible to say you made that choice without consideration of metagame information. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
Top