Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7890668" data-attributes="member: 97077"><p>It's really not though. It's as simple as not demanding the players refrain from "metagaming" when the DM is creating the conditions for "metagaming" to occur (e.g. presenting trolls to players who are fully aware of their weaknesses). As a player, I screen DMs out who have this sort of anti-"metagaming" policy. </p><p></p><p>As a DM, this is my policy on "metagaming" from my Tables Rules & Expectations document which I provide to all players:</p><p></p><p><em>"'</em><strong><em>Metagame,' but Verify.</em></strong> We will never question the reason for another player's choices for his or her character as long as it achieves the goals of play. Use your player skill and knowledge to succeed, but be aware that assumptions can be risky so it's skillful play to verify your assumptions through action before making choices based on them. Monsters and lore may be frequently modified from what you may expect."</p><p></p><p>In other words, I don't care if you "metagame." But if you do it and it turns out badly for you due to bad assumptions, that's on you, pal. I find that to be a far more effective policy to curb the practice than trying to demand players think a certain way. I don't have to do anything and my players don't have to pay me or offer benefits.</p><p></p><p>I had a player in a one-shot the other day say "I know the answer, but I don't want to 'metagame.'" I told him that was his choice, that I didn't care, since the role of the DM is adjudicate the actions his character takes, not to worry about what decision-making process he undertook as a player to decide on what to do. That's none of my business as DM. Whatever he chose was fine with me as long as it was fun for everyone and helped create an exciting, memorable story.</p><p></p><p></p><p></p><p>They hit less often than characters who aren't blinded on average. That's sufficient for me as player and DM. Also, the game's rules require a monster to be hidden before the player is required to guess which square to target. If you want, as a player I could just describe my character bumbling around blindly, targeting the right spot through dumb luck.</p><p></p><p></p><p></p><p>If you mean <em>tactically </em>optimal, I'm pretty certain that's not true and that [USER=16814]@Ovinomancer[/USER] has stated as much, even just a few posts above yours.</p></blockquote><p></p>
[QUOTE="iserith, post: 7890668, member: 97077"] It's really not though. It's as simple as not demanding the players refrain from "metagaming" when the DM is creating the conditions for "metagaming" to occur (e.g. presenting trolls to players who are fully aware of their weaknesses). As a player, I screen DMs out who have this sort of anti-"metagaming" policy. As a DM, this is my policy on "metagaming" from my Tables Rules & Expectations document which I provide to all players: [I]"'[/I][B][I]Metagame,' but Verify.[/I][/B] We will never question the reason for another player's choices for his or her character as long as it achieves the goals of play. Use your player skill and knowledge to succeed, but be aware that assumptions can be risky so it's skillful play to verify your assumptions through action before making choices based on them. Monsters and lore may be frequently modified from what you may expect." In other words, I don't care if you "metagame." But if you do it and it turns out badly for you due to bad assumptions, that's on you, pal. I find that to be a far more effective policy to curb the practice than trying to demand players think a certain way. I don't have to do anything and my players don't have to pay me or offer benefits. I had a player in a one-shot the other day say "I know the answer, but I don't want to 'metagame.'" I told him that was his choice, that I didn't care, since the role of the DM is adjudicate the actions his character takes, not to worry about what decision-making process he undertook as a player to decide on what to do. That's none of my business as DM. Whatever he chose was fine with me as long as it was fun for everyone and helped create an exciting, memorable story. They hit less often than characters who aren't blinded on average. That's sufficient for me as player and DM. Also, the game's rules require a monster to be hidden before the player is required to guess which square to target. If you want, as a player I could just describe my character bumbling around blindly, targeting the right spot through dumb luck. If you mean [I]tactically [/I]optimal, I'm pretty certain that's not true and that [USER=16814]@Ovinomancer[/USER] has stated as much, even just a few posts above yours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oops, Players Accidentally See Solution to Exploration Challenge
Top