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Oops, Players Accidentally See Solution to Exploration Challenge
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<blockquote data-quote="iserith" data-source="post: 7893363" data-attributes="member: 97077"><p>I touched on this <a href="https://www.enworld.org/threads/oops-players-accidentally-see-solution-to-exploration-challenge.669486/post-7890668" target="_blank">upthread</a> already. What I do as DM is <em>adjudicate their actions</em> and don't give a thought to <em>how they decided upon which action to take</em>. And then, if I think it will help achieve the goals of play, I present challenges where the player's knowledge isn't going to have a major impact on the outcome or, alternatively, set it up where using such knowledge can be risky or costly. Simply knowing that I sometimes change up monsters and lore is sufficient to get players to have their characters take action to verify their assumptions by recalling lore or making deductions. Or at the very least they realize after the fact that acting on a bad assumption was on them, not me, and that I warned them of the risk. None of this requires me telling the players that "metagaming" is bad and they shouldn't do it. Or that it's cheating, as some assert.</p><p></p><p>I used to care about "metagaming." I used to think it was the players that did it and it was some kind of RPG sin. That was the prevailing thought a long time ago and was even in some of the rules books at the time. But then I realized that it was actually my fault as DM for essentially setting the players up to "metagame," then chastising them for doing it. Not anymore. My games are better for it.</p><p></p><p>I get that people who have long-held beliefs about "metagaming" might not want to hear that they are the ones who are actually causing it to be a problem. But it's true and a shift in thinking about it can produce amazing results in my experience.</p></blockquote><p></p>
[QUOTE="iserith, post: 7893363, member: 97077"] I touched on this [URL='https://www.enworld.org/threads/oops-players-accidentally-see-solution-to-exploration-challenge.669486/post-7890668']upthread[/URL] already. What I do as DM is [I]adjudicate their actions[/I] and don't give a thought to [I]how they decided upon which action to take[/I]. And then, if I think it will help achieve the goals of play, I present challenges where the player's knowledge isn't going to have a major impact on the outcome or, alternatively, set it up where using such knowledge can be risky or costly. Simply knowing that I sometimes change up monsters and lore is sufficient to get players to have their characters take action to verify their assumptions by recalling lore or making deductions. Or at the very least they realize after the fact that acting on a bad assumption was on them, not me, and that I warned them of the risk. None of this requires me telling the players that "metagaming" is bad and they shouldn't do it. Or that it's cheating, as some assert. I used to care about "metagaming." I used to think it was the players that did it and it was some kind of RPG sin. That was the prevailing thought a long time ago and was even in some of the rules books at the time. But then I realized that it was actually my fault as DM for essentially setting the players up to "metagame," then chastising them for doing it. Not anymore. My games are better for it. I get that people who have long-held beliefs about "metagaming" might not want to hear that they are the ones who are actually causing it to be a problem. But it's true and a shift in thinking about it can produce amazing results in my experience. [/QUOTE]
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