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OotA: Help tweak Slooplidoop
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<blockquote data-quote="Chris Bain" data-source="post: 6795527" data-attributes="member: 6802567"><p>My players are quickly approaching the Kuo-Toa city, if you've read the module you know the epicness that is about to take place. However; I feel the pacing is off here. The Kuo-Toa are such a crazy, alien, and bizzare species that it is a shame to not have an adventure within the city before continuing to the climax of the chapter.</p><p>I'm drawing a blank though...I trying to put together a little adventure for them to prove themselves to the whip and the other Kuo-Toa that they are indeed the right folks to help. Ideally I want a little adventure that would have them wandering around and encountering the strangeness that is the Kuo-Toa, but they are so weird that I am having problems figuring out what to do.</p><p>Anyone have any ideas? Maybe a module that I could insert here?</p><p>Thanks so much for any help you can provide</p></blockquote><p></p>
[QUOTE="Chris Bain, post: 6795527, member: 6802567"] My players are quickly approaching the Kuo-Toa city, if you've read the module you know the epicness that is about to take place. However; I feel the pacing is off here. The Kuo-Toa are such a crazy, alien, and bizzare species that it is a shame to not have an adventure within the city before continuing to the climax of the chapter. I'm drawing a blank though...I trying to put together a little adventure for them to prove themselves to the whip and the other Kuo-Toa that they are indeed the right folks to help. Ideally I want a little adventure that would have them wandering around and encountering the strangeness that is the Kuo-Toa, but they are so weird that I am having problems figuring out what to do. Anyone have any ideas? Maybe a module that I could insert here? Thanks so much for any help you can provide [/QUOTE]
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OotA: Help tweak Slooplidoop
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