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General Tabletop Discussion
*Dungeons & Dragons
[OotA] Improving Sloobludop (Spoilers)
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<blockquote data-quote="Goober4473" data-source="post: 6859791" data-attributes="member: 6675240"><p><span style="color: #333333">Next session, my players should reach Sloobludop, and while I like a lot of the basic setup of the place, I feel like I can do better in terms of what the players are actually doing. The given "quest" here is to fake being sacrifices for the Deep Father in order to infiltrate the enemy, but I'm honestly not sure how that helps anyone. It seems to mostly serve as a way to advance to the ritual event, and smart players will probably begin taking out enemies long before that, rather than get dragged into the middle of a huge pile of enemies at the sacrifice.</span></p><p></p><p><span style="color: #333333">My thought so far is to have the place be pretty entirely under the control of the cult of Leemooggoogoon after Bloppblippodd received her vision and united her people under a new banner. Her father, and those still loyal to Blibdoolpoolp, have officially "converted", but plot against the new regime.</span></p><p></p><p><span style="color: #333333">Enter the players, who may have encountered a strike force on their way in, who tried to nab them for sacrifice, but once they reach the town, no one will touch them in the open, for fear of losing the favor of the people, but neither will they let the potential sacrifices go very far should they leave. After being contracted by Ploopploopeen or Glooglugogg, the players need to navigate the tense social conditions of Sloobludop while finding a way to return power to those loyal to the Sea Mother, whether by killing Bloppblippodd or by swaying public opinion. At that point, the desperate cultist perform their ritual, and Leemooggoogoon reveals his true form.</span></p><p></p><p><span style="color: #333333">Has anyone done anything like this before? What were the best and worst parts of Sloobludop for you? Any ideas for specific challenges the players could face in order to affect public opinion?</span></p></blockquote><p></p>
[QUOTE="Goober4473, post: 6859791, member: 6675240"] [COLOR=#333333]Next session, my players should reach Sloobludop, and while I like a lot of the basic setup of the place, I feel like I can do better in terms of what the players are actually doing. The given "quest" here is to fake being sacrifices for the Deep Father in order to infiltrate the enemy, but I'm honestly not sure how that helps anyone. It seems to mostly serve as a way to advance to the ritual event, and smart players will probably begin taking out enemies long before that, rather than get dragged into the middle of a huge pile of enemies at the sacrifice.[/COLOR] [COLOR=#333333]My thought so far is to have the place be pretty entirely under the control of the cult of Leemooggoogoon after Bloppblippodd received her vision and united her people under a new banner. Her father, and those still loyal to Blibdoolpoolp, have officially "converted", but plot against the new regime.[/COLOR] [COLOR=#333333]Enter the players, who may have encountered a strike force on their way in, who tried to nab them for sacrifice, but once they reach the town, no one will touch them in the open, for fear of losing the favor of the people, but neither will they let the potential sacrifices go very far should they leave. After being contracted by Ploopploopeen or Glooglugogg, the players need to navigate the tense social conditions of Sloobludop while finding a way to return power to those loyal to the Sea Mother, whether by killing Bloppblippodd or by swaying public opinion. At that point, the desperate cultist perform their ritual, and Leemooggoogoon reveals his true form.[/COLOR] [COLOR=#333333]Has anyone done anything like this before? What were the best and worst parts of Sloobludop for you? Any ideas for specific challenges the players could face in order to affect public opinion?[/COLOR] [/QUOTE]
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