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<blockquote data-quote="Elf Witch" data-source="post: 3310752" data-attributes="member: 9037"><p>If it was in game it could be considered railroading. Miko is sent by her leader (the DM) to bring to trial this band of NPCs for a crime of weaking the stability of the universe. One of them often acts in what might be considered an evil way by some of what he says and his actions. When paladin tried to derect evil she cannot.</p><p></p><p>Now one of the members kills a paldin and is supposedly in jail for it.</p><p></p><p>The paladin is captured by the evil undead escapes finds out that they early warning have been destroyed and the towers protecting the city have been destroyed. As she is hurring to tell the leader of the city all this. The DM says at the door you hear that the trial was a sham, that the leader has been lying all along to the palasins of the city and when you look in the room you see an NPC who killed a paladin who is supposed to be in jail free and walking around armed.</p><p></p><p>As the player you know that the halfling has some kind of item or spell up that blocks detect spells so the fact that you are not dectecting evil maybe a DM trick. Also the DM played the leader of the nPCs at first as falling for your character and then turning on your character.</p><p></p><p>So player makes a decision leaps to a conclusion and goes to smite evil on who she percives to be the BBEG.</p><p></p><p>I could see the discussion now. You have some people saying this was a bad case of DMing or you would have people saying that the player didn't pick up the clues so its the players fault and then it would evolve into a evil vs good thread and why paaldins suck the fun out of the game and that is why they don't allow them, to this is why I got rid of alignment in my game to a debate on just what makes a paladin fall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3310752, member: 9037"] If it was in game it could be considered railroading. Miko is sent by her leader (the DM) to bring to trial this band of NPCs for a crime of weaking the stability of the universe. One of them often acts in what might be considered an evil way by some of what he says and his actions. When paladin tried to derect evil she cannot. Now one of the members kills a paldin and is supposedly in jail for it. The paladin is captured by the evil undead escapes finds out that they early warning have been destroyed and the towers protecting the city have been destroyed. As she is hurring to tell the leader of the city all this. The DM says at the door you hear that the trial was a sham, that the leader has been lying all along to the palasins of the city and when you look in the room you see an NPC who killed a paladin who is supposed to be in jail free and walking around armed. As the player you know that the halfling has some kind of item or spell up that blocks detect spells so the fact that you are not dectecting evil maybe a DM trick. Also the DM played the leader of the nPCs at first as falling for your character and then turning on your character. So player makes a decision leaps to a conclusion and goes to smite evil on who she percives to be the BBEG. I could see the discussion now. You have some people saying this was a bad case of DMing or you would have people saying that the player didn't pick up the clues so its the players fault and then it would evolve into a evil vs good thread and why paaldins suck the fun out of the game and that is why they don't allow them, to this is why I got rid of alignment in my game to a debate on just what makes a paladin fall. :) [/QUOTE]
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