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OotS #435
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<blockquote data-quote="Celebrim" data-source="post: 3439751" data-attributes="member: 4937"><p>You are assuming that the character has a build that is remotely optimally min/maxed. There is no evidence that the OotS characters are built by min/maxers. Since he's a melee build ranger, there is no particularly great reason for him to be a Halfling. Worse yet, he's a ranger with a wisdom that is so low he doesn't qualify for any of his spells, and has infamously horrible spot and listen checks. In other words, he's a got a dump stat in one of the most important attributes for a ranger.</p><p></p><p>In fact, I think the biggest problem with the above stats is that they give Belkar as much as a 10 Wis. Belkar presumably has a wisdom penalty. One of the jokes of the script is that if Belkar had more than a minimum wisdom, it would totally change his moral outlook on life. I suspect that Belkar's wisdom is closer to 6.</p><p></p><p>Also, Belkar to me acts as if he had the 3.0 version of power attack based on the damage he can do per hit, and I think I'd choose that over combat reflexes because when he first met the linear guild there was a joke about 'leaving a threatened' area that implied to me that the kobold had combat reflexes but that Belkar didn't.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3439751, member: 4937"] You are assuming that the character has a build that is remotely optimally min/maxed. There is no evidence that the OotS characters are built by min/maxers. Since he's a melee build ranger, there is no particularly great reason for him to be a Halfling. Worse yet, he's a ranger with a wisdom that is so low he doesn't qualify for any of his spells, and has infamously horrible spot and listen checks. In other words, he's a got a dump stat in one of the most important attributes for a ranger. In fact, I think the biggest problem with the above stats is that they give Belkar as much as a 10 Wis. Belkar presumably has a wisdom penalty. One of the jokes of the script is that if Belkar had more than a minimum wisdom, it would totally change his moral outlook on life. I suspect that Belkar's wisdom is closer to 6. Also, Belkar to me acts as if he had the 3.0 version of power attack based on the damage he can do per hit, and I think I'd choose that over combat reflexes because when he first met the linear guild there was a joke about 'leaving a threatened' area that implied to me that the kobold had combat reflexes but that Belkar didn't. [/QUOTE]
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