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<blockquote data-quote="Victim" data-source="post: 3454197" data-attributes="member: 78"><p>It's worse than that. Belkar can take an AoO on one prospective grappler each round. Since we're dealing with low HD warriors and a high level Belkar, the situation is in 1 shot, 1 kill territory. In order to grapple Belkar, they basically need to have a sacrifical hobo use up his AoO (assuming he doesn't have Combat Reflexes, but that doesn't seem likely).</p><p></p><p>Second, the hobgoblin needs to make a touch attack to initiative the grapple, which isn't all that great.</p><p></p><p>Belkar probably also has far higher than 10 STR. That'd mean he'd only have a 12 as a human. Since Belkar is portrayed as actually doing damage, even to dangerous monsters, he most likely has a good STR. He's a mental wasteland, so of course his physicals are good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Finally, Aid Another works on attack rolls. Grapple checks aren't attack rolls. </p><p></p><p>So in summary, attempting to grapple Belkar means giving him a free attack (another .95 kills per round or so), probably doesn't work (touch attack, plus only ~50/50 shot on the grapple - and Belkar is small), and even if it does work, only does ~1d3+1 non lethal damage. If aiding on grapple checks is even possible - both in general, and from outside the grapple. Then Belkar stabs the guy holding him, ends the grapple, and resumes killing normally. Just by swinging and hoping for natural 20s, the hobgoblins will be more effective.</p><p></p><p>Now tripping might be the way to go, since the swing in AC might shift things from the hobs needing 20s. Even needing a 19 basically means all the other hobs do double damage. Since Tripping is a Stat+Size check, higher level characters only have a minor advantage, and Belkar is smaller. But again, without special weapons, AoO provoking.</p></blockquote><p></p>
[QUOTE="Victim, post: 3454197, member: 78"] It's worse than that. Belkar can take an AoO on one prospective grappler each round. Since we're dealing with low HD warriors and a high level Belkar, the situation is in 1 shot, 1 kill territory. In order to grapple Belkar, they basically need to have a sacrifical hobo use up his AoO (assuming he doesn't have Combat Reflexes, but that doesn't seem likely). Second, the hobgoblin needs to make a touch attack to initiative the grapple, which isn't all that great. Belkar probably also has far higher than 10 STR. That'd mean he'd only have a 12 as a human. Since Belkar is portrayed as actually doing damage, even to dangerous monsters, he most likely has a good STR. He's a mental wasteland, so of course his physicals are good. :) Finally, Aid Another works on attack rolls. Grapple checks aren't attack rolls. So in summary, attempting to grapple Belkar means giving him a free attack (another .95 kills per round or so), probably doesn't work (touch attack, plus only ~50/50 shot on the grapple - and Belkar is small), and even if it does work, only does ~1d3+1 non lethal damage. If aiding on grapple checks is even possible - both in general, and from outside the grapple. Then Belkar stabs the guy holding him, ends the grapple, and resumes killing normally. Just by swinging and hoping for natural 20s, the hobgoblins will be more effective. Now tripping might be the way to go, since the swing in AC might shift things from the hobs needing 20s. Even needing a 19 basically means all the other hobs do double damage. Since Tripping is a Stat+Size check, higher level characters only have a minor advantage, and Belkar is smaller. But again, without special weapons, AoO provoking. [/QUOTE]
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