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OotS #462
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<blockquote data-quote="Thunderfoot" data-source="post: 3572910" data-attributes="member: 34175"><p>This was a pretty good strip - thankfully no Blackguard plot - YEAH RICH!!!</p><p>Xykon and Redcloak getting their head handed to them - pretty shocking really, I didn't see that one coming.</p><p>The gate being destroyed was kind of a given, I actually figured it would beon accident and at the hands of the OotS, (why break tradition afterall?) but Miko is as good as anyone.</p><p>I see a lot of NPCs doing this and NPCs doing that and what about the party. I hat DMs that interject the save the day NPC, but this is just the opposite, the party is out of the picture and a great many events happen. The smart thing to do is have the OotS walk in, now. See Miko destroying the gate, see Xykon and Redcloak escaping and probably Soon fading (I have a feeling his and the other appatitions are tied to it somehow.) and jump to the wrong conclusion.</p><p></p><p>This give Miko more reason to hate the OotS, a reason for the OotS to 'legally' in game to hate Miko and sets up a whole other storyline as Miko travels about the countryside inadvertanly releasing the Snarl, while Xyko and gang and the OotS try to stop her and gain control of each gate AND allow for the linear guild to play both ends against the middle. This sets the whole thing up for the eventual redemption and death of Miko, the defeat of the linear guild and the possible ALLIANCE with Xykon for a temporary basis while they defeat the Snarl. </p><p></p><p>But then I'm not DMing this show, so what do I know?</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3572910, member: 34175"] This was a pretty good strip - thankfully no Blackguard plot - YEAH RICH!!! Xykon and Redcloak getting their head handed to them - pretty shocking really, I didn't see that one coming. The gate being destroyed was kind of a given, I actually figured it would beon accident and at the hands of the OotS, (why break tradition afterall?) but Miko is as good as anyone. I see a lot of NPCs doing this and NPCs doing that and what about the party. I hat DMs that interject the save the day NPC, but this is just the opposite, the party is out of the picture and a great many events happen. The smart thing to do is have the OotS walk in, now. See Miko destroying the gate, see Xykon and Redcloak escaping and probably Soon fading (I have a feeling his and the other appatitions are tied to it somehow.) and jump to the wrong conclusion. This give Miko more reason to hate the OotS, a reason for the OotS to 'legally' in game to hate Miko and sets up a whole other storyline as Miko travels about the countryside inadvertanly releasing the Snarl, while Xyko and gang and the OotS try to stop her and gain control of each gate AND allow for the linear guild to play both ends against the middle. This sets the whole thing up for the eventual redemption and death of Miko, the defeat of the linear guild and the possible ALLIANCE with Xykon for a temporary basis while they defeat the Snarl. But then I'm not DMing this show, so what do I know? [/QUOTE]
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