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OotS #469
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<blockquote data-quote="Quartz" data-source="post: 3612518" data-attributes="member: 40552"><p>Daggers do 1d3 or 1d4. Call it 2 HP. Give him 4 levels of fighter for Weapon Focus (+1 to hit) and Weapon Specialisation for +2 damage. At 13th level he's likely Bar 1 / Ftr 4 / Rgr 6 / Rog 2 and has Melee Weapon Mastery for another +2 and Favoured Enemy: Goblinoids for +4 damage. Bcause he's using Light weapons, he can't use Power Attack except as a gateway feat to Cleave and Great Cleave. He should be using +3 weapons. Give him Str 12 (+1 damage) and Dex 18 (+4 to hit). He gets +4 Str from Raging (an extra +2 damage). So he's attacking at +20/+20/+15/+15/+10 for 16 HP damage. Hobgoblins only have 6 HP, so he's dropping one at every hit, even if they've got a level or two of Warrior. And at AC 15, even his least attack hits 75% of the time. So he's dropping 4 or 5 of them a round; 8-10 or more if he's got Great Cleave.</p><p></p><p>Even if you make him a simple Ranger 11 / Barbarian 2 he's attacking at +18/+18/+13/+13/+8/+8 and doing 14 HP damage on a hit.</p><p></p><p>And I haven't added the bonus for being on higher ground or the +1 bonus on attack rolls for being small.</p><p></p><p>And he's likely got Two Weapon Rend too.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3612518, member: 40552"] Daggers do 1d3 or 1d4. Call it 2 HP. Give him 4 levels of fighter for Weapon Focus (+1 to hit) and Weapon Specialisation for +2 damage. At 13th level he's likely Bar 1 / Ftr 4 / Rgr 6 / Rog 2 and has Melee Weapon Mastery for another +2 and Favoured Enemy: Goblinoids for +4 damage. Bcause he's using Light weapons, he can't use Power Attack except as a gateway feat to Cleave and Great Cleave. He should be using +3 weapons. Give him Str 12 (+1 damage) and Dex 18 (+4 to hit). He gets +4 Str from Raging (an extra +2 damage). So he's attacking at +20/+20/+15/+15/+10 for 16 HP damage. Hobgoblins only have 6 HP, so he's dropping one at every hit, even if they've got a level or two of Warrior. And at AC 15, even his least attack hits 75% of the time. So he's dropping 4 or 5 of them a round; 8-10 or more if he's got Great Cleave. Even if you make him a simple Ranger 11 / Barbarian 2 he's attacking at +18/+18/+13/+13/+8/+8 and doing 14 HP damage on a hit. And I haven't added the bonus for being on higher ground or the +1 bonus on attack rolls for being small. And he's likely got Two Weapon Rend too. [/QUOTE]
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