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OOTS 487: Their Concierge Service is Heavenly
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<blockquote data-quote="Squire James" data-source="post: 3791954" data-attributes="member: 548"><p>I guess it all comes down to how you define "associate". In D&D terms, it basically boils down to "thou shalt not allow an Evil Person to join your party". In my opinion, even paladins have a bit of "wiggle room" when it comes to directing one Evil force to combat an Eviler force (though obviously this is a matter of some debate).</p><p></p><p>Note: "spoiler text" pertaining to Savage Tide adventure text below...</p><p></p><p>[spoiler]</p><p>For instance, the "no wiggle room" model interacts badly with the endgame of the Savage Tide adventure path (a weakness of that endgame, in my opinion). I will not go into detail, but the "no directing Evil vs. Evil" model of paladin behavior will result in either the paladin leaving the party for the last 2-3 adventures, or the total failure of the mission (so, does YOUR level 20 party want to fight a CR 31-33 BBEG?).</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Squire James, post: 3791954, member: 548"] I guess it all comes down to how you define "associate". In D&D terms, it basically boils down to "thou shalt not allow an Evil Person to join your party". In my opinion, even paladins have a bit of "wiggle room" when it comes to directing one Evil force to combat an Eviler force (though obviously this is a matter of some debate). Note: "spoiler text" pertaining to Savage Tide adventure text below... [spoiler] For instance, the "no wiggle room" model interacts badly with the endgame of the Savage Tide adventure path (a weakness of that endgame, in my opinion). I will not go into detail, but the "no directing Evil vs. Evil" model of paladin behavior will result in either the paladin leaving the party for the last 2-3 adventures, or the total failure of the mission (so, does YOUR level 20 party want to fight a CR 31-33 BBEG?). [/spoiler] [/QUOTE]
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