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OotS 599 is up
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<blockquote data-quote="el-remmen" data-source="post: 4500495" data-attributes="member: 11"><p>Well, first off, I don't privilege the author's view of his own work. . . And while I agree that that kind of gag would make it <em>explicit</em>, that does not mean that the reference to game rules make the idea of there being players <em>implicit</em>. It is for this reason I used the term "slippage" - the level of awareness slides up and down a continuum, and so far has never seemed to get to the point of awareness of players - but in "immersive" D&D games (as opposed to those with a playing style more on the end of character as playing-piece) there is an assumption of assuming the persona of the character, so it is not so crazy to think that the OotS folks could be aware of game rules without being aware of being "controlled by a player".</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4500495, member: 11"] Well, first off, I don't privilege the author's view of his own work. . . And while I agree that that kind of gag would make it [I]explicit[/I], that does not mean that the reference to game rules make the idea of there being players [I]implicit[/I]. It is for this reason I used the term "slippage" - the level of awareness slides up and down a continuum, and so far has never seemed to get to the point of awareness of players - but in "immersive" D&D games (as opposed to those with a playing style more on the end of character as playing-piece) there is an assumption of assuming the persona of the character, so it is not so crazy to think that the OotS folks could be aware of game rules without being aware of being "controlled by a player". [/QUOTE]
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