Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
OotS 599 is up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merkuri" data-source="post: 4502911" data-attributes="member: 41321"><p>Gee, I hated English class when I was in school, but now that I'm an adult I find myself voluntarily discussing books and movies like we were forced to do in English class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The way I see it, after the author creates a work and lets it loose into the world (publishes it, puts it in a museum, posts it on a website, etc) he's lost control of it. He can say what he wanted it to mean, but what it means to the audience doesn't necessarily correlate to the author's intention. Once the work is "loose" the author doesn't have control anymore. It's like blowing soap bubbles. You can control how big they get, or how many of them you make, but once you've made them it's the wind that decides where they go and when they pop.</p><p></p><p>I think it's valid to consider the author's intentions or things in their lives that may have affected their works, but at the same time the work has to live on its own. An author worth his pen shouldn't need to say, "this work means X" in order for you to understand it. You should be able to get that meaning out of the work itself. If you don't get that meaning (and nobody else does either) then the author is wrong. Authors are wrong about their own work all the time. How many authors/artists have you heard of that hate their own work while the world thinks it's spectacular?</p><p></p><p>And to get back to OoTS itself... I don't think there are any players. Just because there are rules doesn't mean it's a game. These are characters that live in a world where the rules of the universe happen to correspond to rules we use in a game - that doesn't mean that it's a game to the characters. "Rules" do not necessarily equal "game". There are rules in our own world as well, like physics, and that doesn't mean we live in a game.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 4502911, member: 41321"] Gee, I hated English class when I was in school, but now that I'm an adult I find myself voluntarily discussing books and movies like we were forced to do in English class. :) The way I see it, after the author creates a work and lets it loose into the world (publishes it, puts it in a museum, posts it on a website, etc) he's lost control of it. He can say what he wanted it to mean, but what it means to the audience doesn't necessarily correlate to the author's intention. Once the work is "loose" the author doesn't have control anymore. It's like blowing soap bubbles. You can control how big they get, or how many of them you make, but once you've made them it's the wind that decides where they go and when they pop. I think it's valid to consider the author's intentions or things in their lives that may have affected their works, but at the same time the work has to live on its own. An author worth his pen shouldn't need to say, "this work means X" in order for you to understand it. You should be able to get that meaning out of the work itself. If you don't get that meaning (and nobody else does either) then the author is wrong. Authors are wrong about their own work all the time. How many authors/artists have you heard of that hate their own work while the world thinks it's spectacular? And to get back to OoTS itself... I don't think there are any players. Just because there are rules doesn't mean it's a game. These are characters that live in a world where the rules of the universe happen to correspond to rules we use in a game - that doesn't mean that it's a game to the characters. "Rules" do not necessarily equal "game". There are rules in our own world as well, like physics, and that doesn't mean we live in a game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
OotS 599 is up
Top