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<blockquote data-quote="Holy Smokes" data-source="post: 4650996" data-attributes="member: 81729"><p>Not intending to dogpile here, because I know lots others have commented on this, but I wanted to turn the perspective around a little. Isn't this the very definition of a <strong>Rat-Bastard DM</strong> move?</p><p></p><p>The slain dragon was the boss of an <em>optional side-quest</em>, killed so that the fighter could restore/upgrade his sword. This is the kind of stuff RBDMs routinely use to hang players; it's like a reflex reaction. The key to RBDM'ing is choice. Choices have consequences, so you always offer the players choices, and only later do you serve up a <strong>cold cup of WTF</strong> to let results sink in.</p><p></p><p>So storytelling and dramatics aside, I totally get where you're coming from, but you gotta ask yourself (or at least, I do), <em>What Would Piratecat Do?</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Holy Smokes, post: 4650996, member: 81729"] Not intending to dogpile here, because I know lots others have commented on this, but I wanted to turn the perspective around a little. Isn't this the very definition of a [B]Rat-Bastard DM[/B] move? The slain dragon was the boss of an [I]optional side-quest[/I], killed so that the fighter could restore/upgrade his sword. This is the kind of stuff RBDMs routinely use to hang players; it's like a reflex reaction. The key to RBDM'ing is choice. Choices have consequences, so you always offer the players choices, and only later do you serve up a [B]cold cup of WTF[/B] to let results sink in. So storytelling and dramatics aside, I totally get where you're coming from, but you gotta ask yourself (or at least, I do), [I]What Would Piratecat Do?[/I] ;) [/QUOTE]
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