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OOTS #629 is up
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<blockquote data-quote="Michael Morris" data-source="post: 4660236" data-attributes="member: 87"><p>Character abuse makes for a good story though. If nothing bad ever happens to the party or the characters the story gets boring. </p><p></p><p></p><p></p><p>It has happened to my characters on multiple occasions. And those characters where enraged. But for myself it drew me deeper into the game. It also made the defeat of the villain responsible for the pain and anguish my characters underwent that much more satisfying.</p><p></p><p>Further, this isn't a random dragon. V is facing this dragon as a direct consequence of his choice of actions with this dragon's child. Further he was aware that the dragon he killed had a parent. He failed to take into account what an enraged dragon might do for revenge. So random, no. It's a natural consequence of enraging an intelligent foe.</p><p></p><p></p><p></p><p>Thing is, that would be killing the PC's off out of hand - a highly unsatisfying ending. That's a very different thing from killing NPC's out of hand to build the tension in the plot. The comparison is apples to oranges and doesn't fly.</p><p></p><p>The point your missing is that PC misfortune is a legitimate tool to build dramatic tension in the story. This particular misfortune is an outgrowth of the world reacting to the player's choices. Not all choices PC's make will be wise and good and not all consequences are going to involve palm leaves being thrown upon their path. V hit this dragon below the belt - and he knew it existed at the time. Now it's hitting back. </p><p></p><p>If it outright killed V that would be a legitimate consequence of V's action. Rather than kill V the dragon and the DM decide to torture him some more to keep the story going and make the plot thicker.</p><p></p><p></p><p></p><p>And here's where you crossed the moderation line although in your defense I'd like to point out the <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /> smilies where provoking to some degree. But I was only underscoring my own opinion - A world where PC's never face real danger or real and tragic consequences for their choices - a world where PC's always win, is boring. If you like boring that's fine. I don't.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 4660236, member: 87"] Character abuse makes for a good story though. If nothing bad ever happens to the party or the characters the story gets boring. It has happened to my characters on multiple occasions. And those characters where enraged. But for myself it drew me deeper into the game. It also made the defeat of the villain responsible for the pain and anguish my characters underwent that much more satisfying. Further, this isn't a random dragon. V is facing this dragon as a direct consequence of his choice of actions with this dragon's child. Further he was aware that the dragon he killed had a parent. He failed to take into account what an enraged dragon might do for revenge. So random, no. It's a natural consequence of enraging an intelligent foe. Thing is, that would be killing the PC's off out of hand - a highly unsatisfying ending. That's a very different thing from killing NPC's out of hand to build the tension in the plot. The comparison is apples to oranges and doesn't fly. The point your missing is that PC misfortune is a legitimate tool to build dramatic tension in the story. This particular misfortune is an outgrowth of the world reacting to the player's choices. Not all choices PC's make will be wise and good and not all consequences are going to involve palm leaves being thrown upon their path. V hit this dragon below the belt - and he knew it existed at the time. Now it's hitting back. If it outright killed V that would be a legitimate consequence of V's action. Rather than kill V the dragon and the DM decide to torture him some more to keep the story going and make the plot thicker. And here's where you crossed the moderation line although in your defense I'd like to point out the :yawn: smilies where provoking to some degree. But I was only underscoring my own opinion - A world where PC's never face real danger or real and tragic consequences for their choices - a world where PC's always win, is boring. If you like boring that's fine. I don't. [/QUOTE]
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