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OoTS 851
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<blockquote data-quote="Celebrim" data-source="post: 5897045" data-attributes="member: 4937"><p>I'd allow that move in principle if the character had both the Snatch Arrows and Throw Anything feats (3.X). Snatch Arrows allows you to make an attach with a thrown weapon as an immediate action. Throw Anything basically lets you treat anything as an improvised thrown weapon. The rest - turning the arrow around and stabbing with it - is simply flavoring the mechanic.</p><p></p><p>Or he could have a feat like Hold the Line that lets him make an AoO if charged, though why he wouldn't use the Axe in that case wouldn't be explained.</p><p></p><p>Best guess from the action is that Tarquin has Combat Expertise, Combat Reflexes, Dodge, Improved Trip, Hold the Line, Improved Unarmed Combat, Deflect Arrows, Snatch Arrows, Throw Anything, and Defensive Throw (and probably like 8 other feats). In the above scene he's fighting defensively and using Hold the Line and Snatch Arrows to generate his attacks. That's the reason he can't actually attack Elan - he's declared a full defensive action - so as long as Elan doesn't attack him, Tarquin can't attack either.</p><p></p><p>Pretty much the entire scene plays out mechanically in 3.5.</p><p></p><p>The point being that there are plenty of ways for a high level fighter to put together any of the stunts seen in the comic provided that we are assuming the panels represent the narration of the underlying mechanics.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5897045, member: 4937"] I'd allow that move in principle if the character had both the Snatch Arrows and Throw Anything feats (3.X). Snatch Arrows allows you to make an attach with a thrown weapon as an immediate action. Throw Anything basically lets you treat anything as an improvised thrown weapon. The rest - turning the arrow around and stabbing with it - is simply flavoring the mechanic. Or he could have a feat like Hold the Line that lets him make an AoO if charged, though why he wouldn't use the Axe in that case wouldn't be explained. Best guess from the action is that Tarquin has Combat Expertise, Combat Reflexes, Dodge, Improved Trip, Hold the Line, Improved Unarmed Combat, Deflect Arrows, Snatch Arrows, Throw Anything, and Defensive Throw (and probably like 8 other feats). In the above scene he's fighting defensively and using Hold the Line and Snatch Arrows to generate his attacks. That's the reason he can't actually attack Elan - he's declared a full defensive action - so as long as Elan doesn't attack him, Tarquin can't attack either. Pretty much the entire scene plays out mechanically in 3.5. The point being that there are plenty of ways for a high level fighter to put together any of the stunts seen in the comic provided that we are assuming the panels represent the narration of the underlying mechanics. [/QUOTE]
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