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OoTS 851
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<blockquote data-quote="Celebrim" data-source="post: 5897077" data-attributes="member: 4937"><p>Sure.</p><p></p><p></p><p></p><p>It's a delicate balance but I think D&D 3.5 does a pretty good job of making it interesting.</p><p></p><p>Panel #1: Tarquin has declared he's fighting defensively. Roy declares a power attack expecting Thog (whose AC is pretty bad), and so whiffs. </p><p>Panel #2: Roy's missed attack activates Tarquin's 'Defensive Throw'. Tarquin uses the AoO to execute a trip attack, which succeeds. There is some additional feat going on here that let's Tarquin throw foes he's tripped and/or grappled (I've seen it, I just can't name it), and Roy goes flying.</p><p>Panel #3: Roy takes falling damage in some amount. </p><p>Panel #4: Haley moves to point blank range and fires a single arrow. Tarquin uses his Snatch Arrows feat to catch the arrow and make an immediate attack on Belkar.</p><p>Panel #5: Belkar charges Tarquin. </p><p>Panel #6: This activates Hold the Line, and Tarquin uses the same Improved Trip combo he used against Roy to hurl Belkar away. Meanwhile, Durkon tries to use Hold Person on Tarquin but generates an AoO for being in Tarquin's threat zone. </p><p>Panel #7-#8: Tarquin again uses his improved trip/throw combo to remove Durkon from the scene.</p><p>Panel #9: Elan uses Bardic music to buff the team. Tarquin is waiting for an attack, but Elan's lack of aggressive action means that Tarquin just has to stand there. </p><p></p><p>And so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5897077, member: 4937"] Sure. It's a delicate balance but I think D&D 3.5 does a pretty good job of making it interesting. Panel #1: Tarquin has declared he's fighting defensively. Roy declares a power attack expecting Thog (whose AC is pretty bad), and so whiffs. Panel #2: Roy's missed attack activates Tarquin's 'Defensive Throw'. Tarquin uses the AoO to execute a trip attack, which succeeds. There is some additional feat going on here that let's Tarquin throw foes he's tripped and/or grappled (I've seen it, I just can't name it), and Roy goes flying. Panel #3: Roy takes falling damage in some amount. Panel #4: Haley moves to point blank range and fires a single arrow. Tarquin uses his Snatch Arrows feat to catch the arrow and make an immediate attack on Belkar. Panel #5: Belkar charges Tarquin. Panel #6: This activates Hold the Line, and Tarquin uses the same Improved Trip combo he used against Roy to hurl Belkar away. Meanwhile, Durkon tries to use Hold Person on Tarquin but generates an AoO for being in Tarquin's threat zone. Panel #7-#8: Tarquin again uses his improved trip/throw combo to remove Durkon from the scene. Panel #9: Elan uses Bardic music to buff the team. Tarquin is waiting for an attack, but Elan's lack of aggressive action means that Tarquin just has to stand there. And so forth. [/QUOTE]
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