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General Tabletop Discussion
*Dungeons & Dragons
OotS vs your game: how does the equipment compare?
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<blockquote data-quote="Celebrim" data-source="post: 6229406" data-attributes="member: 4937"><p>My game matches up with OotS pretty well, and OotS matches my over all experience with D&D as well.</p><p></p><p>If anything, OotS characters have access to more magical equipment than I'm used to. However, I've always been a fan of providing players the opportunity to get signature items that help define their character.</p><p></p><p>There is not nor has their ever been a Christmas tree effect in my game.</p><p></p><p>In my current game, the characters are 6th level. They have an assortment of minor magical items, most of which give minor bonuses to skills or allow minor spell use. Most don't have even +1 armor or +1 bonuses on their main weapon, though there is a sprinkling of +1 daggers and +1 staves. However, one character has an intelligent <em>+2 eager keen rapier of swiftness</em> named 'First Blood' (which is proving to have a rather malevolent disposition), and another character has a <em>silver +1 undead-bane morning star</em>. Probably the most practical item they have is an obsidian mirror about the size of a dinner plate which has proved to reflect not this world, but the spirit world which has an almost infinite number of uses from detecting illusions (which generally don't appear in the spirit world), to identifying when a spirit is nearby, to figuring out whether or not an ancient door has been recently open/closed (because they've discovered that the spirit world tends to reflect the real world with a notable time lag). One character does have a <em>belt of health +2</em> and another a <em>cloak of protection +1</em>, but in general there isn't a lot of typical Christmas tree magic and no way for the players to turn their tangible wealth into it even if they wanted.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6229406, member: 4937"] My game matches up with OotS pretty well, and OotS matches my over all experience with D&D as well. If anything, OotS characters have access to more magical equipment than I'm used to. However, I've always been a fan of providing players the opportunity to get signature items that help define their character. There is not nor has their ever been a Christmas tree effect in my game. In my current game, the characters are 6th level. They have an assortment of minor magical items, most of which give minor bonuses to skills or allow minor spell use. Most don't have even +1 armor or +1 bonuses on their main weapon, though there is a sprinkling of +1 daggers and +1 staves. However, one character has an intelligent [I]+2 eager keen rapier of swiftness[/I] named 'First Blood' (which is proving to have a rather malevolent disposition), and another character has a [I]silver +1 undead-bane morning star[/I]. Probably the most practical item they have is an obsidian mirror about the size of a dinner plate which has proved to reflect not this world, but the spirit world which has an almost infinite number of uses from detecting illusions (which generally don't appear in the spirit world), to identifying when a spirit is nearby, to figuring out whether or not an ancient door has been recently open/closed (because they've discovered that the spirit world tends to reflect the real world with a notable time lag). One character does have a [I]belt of health +2[/I] and another a [I]cloak of protection +1[/I], but in general there isn't a lot of typical Christmas tree magic and no way for the players to turn their tangible wealth into it even if they wanted. [/QUOTE]
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