Olaf the Stout
Legend
I am currently running "The Stink" adventure from Dungeon #105. In the adventure the party comes across Ooze Paraelementals (pg 182-184 of the Manual of the Planes). These creatures are only CR 3 each. For the most part they aren't too difficult. The one thing that I have an issue with is their acid.
On a successful hit a medium sized CR 3 Ooze Paraelemental deals 40 points of acid damage per round to metal or wooden objects. Armour & clothing useless unless it makes a DC 13 Reflex save. In addition to this if the PC's successfully hit the Ooze Paraelementals with metal or wooden weapons they also take 40 points of acid damage and may dissolve immediately unless they make a Reflex save (DC 13).
Does this seem a little bit difficult for a CR 3 challenge? I know that you could simply attack it from range with spells or with missile weapons. However in the 1 combat that I have used them in so far they got the jump on the party and 3 party members were within melee range. One character lost a +1 dagger after successfully hitting one of the Ooze Paraelementals while another character luckily passed both his saves for his greatsword. The 2 characters to get hit by them were luckily (?) not wearing any armour (they had mage armour) otherwise it could have been much worse.
Even if it is not too difficult as a CR3 challenge, I still feel that they are a little on the mean side. Sort of like rust monsters mean except that wooden weapons are also in danger against these guys. The guy who lost the +1 dagger took it pretty well but I still felt a little bad about it.
What are your thoughts on these creatures?
Olaf the Stout
On a successful hit a medium sized CR 3 Ooze Paraelemental deals 40 points of acid damage per round to metal or wooden objects. Armour & clothing useless unless it makes a DC 13 Reflex save. In addition to this if the PC's successfully hit the Ooze Paraelementals with metal or wooden weapons they also take 40 points of acid damage and may dissolve immediately unless they make a Reflex save (DC 13).
Does this seem a little bit difficult for a CR 3 challenge? I know that you could simply attack it from range with spells or with missile weapons. However in the 1 combat that I have used them in so far they got the jump on the party and 3 party members were within melee range. One character lost a +1 dagger after successfully hitting one of the Ooze Paraelementals while another character luckily passed both his saves for his greatsword. The 2 characters to get hit by them were luckily (?) not wearing any armour (they had mage armour) otherwise it could have been much worse.
Even if it is not too difficult as a CR3 challenge, I still feel that they are a little on the mean side. Sort of like rust monsters mean except that wooden weapons are also in danger against these guys. The guy who lost the +1 dagger took it pretty well but I still felt a little bad about it.
What are your thoughts on these creatures?
Olaf the Stout