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<blockquote data-quote="Notmousse" data-source="post: 3046096" data-attributes="member: 39739"><p>A few things I've noticed after reading the OP. If any/all of these have already been addressed my apologies.</p><p></p><p>1: It takes entirely too long to extrude or absorb a psuedopod.</p><p>2: If they are stuck being used as 'arms' and 'legs' then they're not psuedopods are they?</p><p>3: There is no mechanic to swap a psuedopod's function from 'arm' to 'leg' or vice versa short of absorbtion and extrusion.</p><p>4: If they are meant to be 'half-ooze' then we need a PrC to bring out their Ooze nature further.</p><p>5: There are no ways to make a different kind of Ooze type than the normal acidic kinds (GelCubes, Puddings, etc...) without any regard to the others (snowflake ooze for example).</p><p>6: While there are rules regarding extra limbs it does not take into account what would happen were one of these to 'sport' less limbs, or why they wake with 2 of each.</p><p>7: Again the lack of a classic psuedopod use, that of tentable.</p><p>8: Do they have vitals organs? If no then why are they subject to critical hits and precision damage?</p><p>9: Why are the attribute modifiers not even? Is this as a counterbalance to their other abilities, or for another reason?</p></blockquote><p></p>
[QUOTE="Notmousse, post: 3046096, member: 39739"] A few things I've noticed after reading the OP. If any/all of these have already been addressed my apologies. 1: It takes entirely too long to extrude or absorb a psuedopod. 2: If they are stuck being used as 'arms' and 'legs' then they're not psuedopods are they? 3: There is no mechanic to swap a psuedopod's function from 'arm' to 'leg' or vice versa short of absorbtion and extrusion. 4: If they are meant to be 'half-ooze' then we need a PrC to bring out their Ooze nature further. 5: There are no ways to make a different kind of Ooze type than the normal acidic kinds (GelCubes, Puddings, etc...) without any regard to the others (snowflake ooze for example). 6: While there are rules regarding extra limbs it does not take into account what would happen were one of these to 'sport' less limbs, or why they wake with 2 of each. 7: Again the lack of a classic psuedopod use, that of tentable. 8: Do they have vitals organs? If no then why are they subject to critical hits and precision damage? 9: Why are the attribute modifiers not even? Is this as a counterbalance to their other abilities, or for another reason? [/QUOTE]
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