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<blockquote data-quote="Crothian" data-source="post: 271143" data-attributes="member: 232"><p>I was a little to harsh on cliches. Is there anything complete original? I doubt it. I do try to put in some twists and plot devices that are not obvious. I like details and options for the DM to use or not use. It's solely at his descretion. Cliches are fine as long as the detail is there and the reasons the character became what he is is there. I'm a big fan of Backstory. And of being Naked and on Fire. Nothing is better then that. Anyone can triumph when things are going your way, but it is so much more rewarding to be at your worst, and still some how pull through. </p><p></p><p></p><p></p><p>I've never thought of that. I just try to do something different. I guess Depp does that as well. I usually make character that are not combat based. I also like them to have a purpose besides adventurering. Many times I'll give them a craft and or proffesion. I had a bard that was also a farmer so he had Proffesion Farmer, and Knowlkedge Nature pretty at 5 ranks each. He also had craft leather working at 10 ranks I think. Nothing spectaculiar, but it showed that he could do other things. I used it to help the party. I talked to farmers as a farmer. I might not look like one, but after a few minutes of conversation they could tell that the Bard knew Farming (Bo Jackson flashback there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p></p><p></p><p>Exactly. I think the X factor is the other people as well as yourself. I can predict what the other might do, but sometimes they surprise me. Heck, sometimes I surprise myself. I'll just jump into character and be that character for a little while. Ussually it's when I need to get a point across or something important is happening, but it has happened at the oddest of times.</p></blockquote><p></p>
[QUOTE="Crothian, post: 271143, member: 232"] I was a little to harsh on cliches. Is there anything complete original? I doubt it. I do try to put in some twists and plot devices that are not obvious. I like details and options for the DM to use or not use. It's solely at his descretion. Cliches are fine as long as the detail is there and the reasons the character became what he is is there. I'm a big fan of Backstory. And of being Naked and on Fire. Nothing is better then that. Anyone can triumph when things are going your way, but it is so much more rewarding to be at your worst, and still some how pull through. I've never thought of that. I just try to do something different. I guess Depp does that as well. I usually make character that are not combat based. I also like them to have a purpose besides adventurering. Many times I'll give them a craft and or proffesion. I had a bard that was also a farmer so he had Proffesion Farmer, and Knowlkedge Nature pretty at 5 ranks each. He also had craft leather working at 10 ranks I think. Nothing spectaculiar, but it showed that he could do other things. I used it to help the party. I talked to farmers as a farmer. I might not look like one, but after a few minutes of conversation they could tell that the Bard knew Farming (Bo Jackson flashback there :D ) Exactly. I think the X factor is the other people as well as yourself. I can predict what the other might do, but sometimes they surprise me. Heck, sometimes I surprise myself. I'll just jump into character and be that character for a little while. Ussually it's when I need to get a point across or something important is happening, but it has happened at the oddest of times. [/QUOTE]
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