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<blockquote data-quote="Wulf Ratbane" data-source="post: 2538091" data-attributes="member: 94"><p><span style="font-size: 12px"><strong>Monstrous Crawdad</strong></span></p><p>Large Vermin</p><p>Hit Dice: 5d8+10 (32 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares), swim 50</p><p>Armor Class: 16 (–1 size, +7 natural), touch 9, flat-footed 16</p><p>Base Attack/Grapple: +3/+11</p><p>Attack: Claw +6 melee (1d6+4; improved critical 19-20 x2)</p><p>Full Attack: 2 claws +6 melee (1d6+4; improved critical 19-20 x2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Constrict 1d6+4, improved grab</p><p>Special Qualities: Amphibious, darkvision 60 ft., tremorsense 60 ft., vermin traits</p><p>Saves: Fort +6, Ref +1, Will +1</p><p>Abilities: Str 19, Dex 10, Con 14, Int —, Wis 10, Cha 2</p><p>Skills: Hide +0, Spot +4, Swim +12</p><p>Feats: Improved Critical (claws)B</p><p>Environment: Warm aquatic</p><p>Organization: Solitary and Colony (2–5)</p><p>Challenge Rating: 3</p><p></p><p>The crawdad (or crayfish) is a cousin to the lobster. A normal crawdad reaches adulthood at 1 year, and most live for 2 years at best. A “granddaddy” crawdad that survives for several years can grow indefinitely, molting its exoskeleton many times. The typical monstrous crawdad is 50 years old or older.</p><p></p><p>Crawdads are generally active beginning at dusk and continue heavy feeding until daybreak. (They may also be encountered on cloudy days.) Crawdads are voracious eaters, feeding on live prey, vegetation, and carrion.</p><p></p><p>Crawdads typically hide under rocks or vegetation when hunting, and charge out to surprise their victims. They are slow and deliberate on land, but quite agile in the water. </p><p></p><p>When wounded, a crawdad emits a high whistling noise, which will instantly attract any other crawdads in the area. (A character may make a Knowledge (nature) check (DC15) to mimic this sound.)</p><p></p><p>Constrict (Ex): A monstrous crawdad deals automatic claw damage on a successful grapple check.</p><p></p><p>Improved Grab (Ex): To use this ability, a monstrous crawdad must hit with a claw attack. </p><p></p><p>Improved Critical: The claws of the monstrous crawdad are extremely sharp and can easily sever limbs with a single snap.</p><p></p><p>Skills: A crawdad has a +4 racial bonus to Hide and Spot checks. It has a +8 racial bonus to Swim checks. A crawdad can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims backwards in a straight line.</p><p></p><p>Section 15:</p><p>System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich baker, Andy Collins, David noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. </p><p></p><p>Monstrous Crawdad copyright 2005, Benjamin R. Durbin and Bad Axe Games.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2538091, member: 94"] [size=3][b]Monstrous Crawdad[/b][/size] Large Vermin Hit Dice: 5d8+10 (32 hp) Initiative: +0 Speed: 20 ft. (4 squares), swim 50 Armor Class: 16 (–1 size, +7 natural), touch 9, flat-footed 16 Base Attack/Grapple: +3/+11 Attack: Claw +6 melee (1d6+4; improved critical 19-20 x2) Full Attack: 2 claws +6 melee (1d6+4; improved critical 19-20 x2) Space/Reach: 10 ft./5 ft. Special Attacks: Constrict 1d6+4, improved grab Special Qualities: Amphibious, darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +6, Ref +1, Will +1 Abilities: Str 19, Dex 10, Con 14, Int —, Wis 10, Cha 2 Skills: Hide +0, Spot +4, Swim +12 Feats: Improved Critical (claws)B Environment: Warm aquatic Organization: Solitary and Colony (2–5) Challenge Rating: 3 The crawdad (or crayfish) is a cousin to the lobster. A normal crawdad reaches adulthood at 1 year, and most live for 2 years at best. A “granddaddy” crawdad that survives for several years can grow indefinitely, molting its exoskeleton many times. The typical monstrous crawdad is 50 years old or older. Crawdads are generally active beginning at dusk and continue heavy feeding until daybreak. (They may also be encountered on cloudy days.) Crawdads are voracious eaters, feeding on live prey, vegetation, and carrion. Crawdads typically hide under rocks or vegetation when hunting, and charge out to surprise their victims. They are slow and deliberate on land, but quite agile in the water. When wounded, a crawdad emits a high whistling noise, which will instantly attract any other crawdads in the area. (A character may make a Knowledge (nature) check (DC15) to mimic this sound.) Constrict (Ex): A monstrous crawdad deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous crawdad must hit with a claw attack. Improved Critical: The claws of the monstrous crawdad are extremely sharp and can easily sever limbs with a single snap. Skills: A crawdad has a +4 racial bonus to Hide and Spot checks. It has a +8 racial bonus to Swim checks. A crawdad can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims backwards in a straight line. Section 15: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich baker, Andy Collins, David noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. Monstrous Crawdad copyright 2005, Benjamin R. Durbin and Bad Axe Games. [/QUOTE]
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