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Open Chest Wound -- What Would You Do? and Now; What I Did!
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<blockquote data-quote="Aluvial" data-source="post: 3838835" data-attributes="member: 6862"><p>I'm allowing a Heal check to increase the natural healing rate of an Injury point. 2 points/week instead of 1.</p><p></p><p>As for the rest. I understand your feelings. This was a special case scenario. Typically, I play the rules system out, just like everyone else. And I typically stick to the rules as written... but not always... My system should be in House Rules, I know, but I just wanted to post how I handled it since I posted the question in the Rules forum... someone can move it if they want to. </p><p></p><p>I needed a special system to meet out damage that is not covered by the rules. I improvised. I think the system works pretty well. </p><p></p><p>Now since I've designed it... I might use it all of the time. Perhaps for Critical Hits. This would be like an alternative to the double-threat. You know where you roll two 20's (or whatever) in a row... If you confirmed the second threat with yet a third successful attack, I would look to my special <strong><em>You-Just-Got-Whacked <span style="font-size: 9px">tm</span></em></strong> chart and see where (I've got a cool d12 for this; 1 is head, 2 is torso, etc.) and how bad the Injury might be. Then, the players would have to deal with it. </p><p></p><p>But to my players and I, they appreciate this level of realism. Sure you can just "let-'em-die" and *POP*, let's just Raise them. But I prefer a game were someone loses an eye, finger, or limb... That's just cooler. </p><p></p><p>Oh, and by the way, I've house ruled my ressurection system also!</p><p></p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 3838835, member: 6862"] I'm allowing a Heal check to increase the natural healing rate of an Injury point. 2 points/week instead of 1. As for the rest. I understand your feelings. This was a special case scenario. Typically, I play the rules system out, just like everyone else. And I typically stick to the rules as written... but not always... My system should be in House Rules, I know, but I just wanted to post how I handled it since I posted the question in the Rules forum... someone can move it if they want to. I needed a special system to meet out damage that is not covered by the rules. I improvised. I think the system works pretty well. Now since I've designed it... I might use it all of the time. Perhaps for Critical Hits. This would be like an alternative to the double-threat. You know where you roll two 20's (or whatever) in a row... If you confirmed the second threat with yet a third successful attack, I would look to my special [b][i]You-Just-Got-Whacked [SIZE=1]tm[/SIZE][/i][/b] chart and see where (I've got a cool d12 for this; 1 is head, 2 is torso, etc.) and how bad the Injury might be. Then, the players would have to deal with it. But to my players and I, they appreciate this level of realism. Sure you can just "let-'em-die" and *POP*, let's just Raise them. But I prefer a game were someone loses an eye, finger, or limb... That's just cooler. Oh, and by the way, I've house ruled my ressurection system also! Aluvial [/QUOTE]
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Open Chest Wound -- What Would You Do? and Now; What I Did!
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