[open design] logan bonner to lead lost city 4e d&d design project

terraleon

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Former Wizards of the Coast Designer Will Guide New Game Designers in Adventure Anthology

Kirkland, WA – Following on Courts of the Shadow Fey, its second adventure compatible with the 4th Edition Dungeons & Dragons Roleplaying Game, Open Design announced a new project launching immediately: the Lost City project. Leading the project is former Wizards of the Coast designer Logan Bonner, lead designer on Arcane Power and author of the fan-favorite adventures The Slaying Stone and P1: King of the Trollhaunt Warrens.


The project will follow the award-winning game company‘s long-standing patronage model, in which customers participate in a product’s creation from the earliest planning stages through publication. With Bonner’s guidance, patrons of the Lost City project will be invited to write three major sections of the anthology. Project supporters will decide details about the city such as its locale, history, and the adversaries players will face.

From Outline to Print Publication

Patrons of the Lost City adventure will collaborate to create a Paragon-level sandbox adventure with a broad range of player options. The Lost City will feature ancient threats and secrets, and multiple factions for players to ally themselves with – or against. The Lost City project will begin with a choice of three settings for the ruins:


  • Kadralhu, City Beneath the Sands, a place of shifting dunes and layers of lost civilizations.
  • Beldestan, the Pillars of the Sky, offers a single step from a dusty shrine to the highest vault of the sky, the resting place of an ancient godling imprisoned long ago.
  • Jotunheim, the Flying City, a flying city of the cloud giants now fallen into neglect, but capable of appearing anywhere in a campaign world with a cargo of adventure – and colossal dangers.


Patrons will choose one of these as their foundation, and will build on it through a process of pitching, critique, playtest, and refinement toward publication. Patrons will also create new monsters, treasures, and hazards under Logan Bonner’s direction.

The resulting adventure will be set in Wolfgang Baur’s campaign world of Midgard, but optimized for easy adaptation to any setting.

This project is currently at 81% funded and looks like it will go forward!
***

-Ben
--
Small but Fierce.
Kobold Quarterly's News Minion.
 

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We're at 90% with just a little under 10 days left to hit the green light-- will you be the patron who makes this project launch?

-Ben.
--
Small but Fierce.
Kobold Quarterly's News Minion.
 

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