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<blockquote data-quote="Happy Monkey" data-source="post: 396154" data-attributes="member: 7785"><p>I am having a little difficulty with my players regarding the plots. Basically I am wanting them to take a more active lead but they are proving indecisive.</p><p></p><p>Currently I play my adventures in two weekly session lots. The first session is getting a hook that will fit and by the second session I have a dungeon, wilderness, npcs etc all statted and ready to go.</p><p></p><p>My problem is that the pc's are not united in their goals and it is the first session that proves painful. They have unified somewhat recently as I have decided that I will only pander adventures to a majority, that and a constantly out of sync character will be retired.</p><p></p><p>I do have a background plot that is advancing along that ultimately will be unavoidable due to its breadth in scope. But I hate adventures where the pc's hang out in taverns waiting for the mayor to rush in with a problem and a bag of loot.</p><p></p><p>If one of my players come to me with an adventure idea AND it is one that involves the others, well that really makes my day. Just a general desire to achieve something interesting, then I can get to work preparing surprises...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 396154, member: 7785"] I am having a little difficulty with my players regarding the plots. Basically I am wanting them to take a more active lead but they are proving indecisive. Currently I play my adventures in two weekly session lots. The first session is getting a hook that will fit and by the second session I have a dungeon, wilderness, npcs etc all statted and ready to go. My problem is that the pc's are not united in their goals and it is the first session that proves painful. They have unified somewhat recently as I have decided that I will only pander adventures to a majority, that and a constantly out of sync character will be retired. I do have a background plot that is advancing along that ultimately will be unavoidable due to its breadth in scope. But I hate adventures where the pc's hang out in taverns waiting for the mayor to rush in with a problem and a bag of loot. If one of my players come to me with an adventure idea AND it is one that involves the others, well that really makes my day. Just a general desire to achieve something interesting, then I can get to work preparing surprises...:p [/QUOTE]
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