SpiderMonkey
Explorer
I'm getting ready to run my first epic (not epic level
) game. I'm hoping mainly to base it around a homebrew city that's based (i.e. ripped off) heavily on Waterdeep and Monte Cook's Ptolus. It has an "undercity" section, as well as a cemetary district with oodles of potential dungeoneering.
I have a meta-plot, and I hope to seed it with lots of smaller plots leaving room for some PC self-determination. My question is, with the dungeons, do you dms have them premade so that the players can venture there at anytime (and potentially be slaughtered if of an insufficient level), or do you try to guage their intentions first and prep the dungeon before you go there.
The only thing i can think of is to:
a) use premade maps and have general room descriptions, just place in monsters of the appropriate CR and theme for the adventure, or...
b) use jamis buck's dungeon generator, and replace some of the monsters with FF and MM2 monsters that might be more appropriate to the setting I'm using?
What do you guys do, and what have your experiences been with this?
Thanks!

I have a meta-plot, and I hope to seed it with lots of smaller plots leaving room for some PC self-determination. My question is, with the dungeons, do you dms have them premade so that the players can venture there at anytime (and potentially be slaughtered if of an insufficient level), or do you try to guage their intentions first and prep the dungeon before you go there.
The only thing i can think of is to:
a) use premade maps and have general room descriptions, just place in monsters of the appropriate CR and theme for the adventure, or...
b) use jamis buck's dungeon generator, and replace some of the monsters with FF and MM2 monsters that might be more appropriate to the setting I'm using?
What do you guys do, and what have your experiences been with this?
Thanks!