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<blockquote data-quote="AbraZero" data-source="post: 6308393" data-attributes="member: 6776717"><p>As I understand the OGL, one is free to use and redefine the terms in the SRD, except those marked as product identity.</p><p></p><p>I have seen some wiki pages that are using the OGL replace proper names with generic ones. ie. Mordenkaiden's Sword => Magic Sword. As I understand it, this is fine since the game rules are not under copyright.</p><p></p><p>1) I think the OGL was a great idea and I want to respect the limits that it sets. If I wanted to create a monster with similar mechanics to, say, a beholder, which of these are allowed by the license?</p><p></p><p>a) Beholder (obviously no)</p><p>b) Beholdere (add a letter)</p><p>c) Bholder (remove a letter)</p><p>d) =Beholder= (add non-letter characters)</p><p>e) Holder Eye (partially generic term)</p><p>e) Flying Eye (generic term)</p><p>f) A new player class called Beholder that is about growing eye stalks and shooting lasers</p><p>g) A new player class called Beholder that is not related to eyeballs or shooting lasers</p><p></p><p>2) Can material that has not been released as open game content be treated the same as product identity material? For example, the Warforged race is not mentioned by the OGL SRD but I'm sure a trademark exists on it. Do the same renaming rules apply?</p><p></p><p>3) Some creators have attached additional licenses to their products. (For example: ORSIC (Can't provide a link since I am a new poster.)) Are these additional licenses only applicable in the case of "extras", like being able to indicate compatibility? My understanding was that if one is releasing open game content, no additional restrictions could be applied to it as per the OGL.</p></blockquote><p></p>
[QUOTE="AbraZero, post: 6308393, member: 6776717"] As I understand the OGL, one is free to use and redefine the terms in the SRD, except those marked as product identity. I have seen some wiki pages that are using the OGL replace proper names with generic ones. ie. Mordenkaiden's Sword => Magic Sword. As I understand it, this is fine since the game rules are not under copyright. 1) I think the OGL was a great idea and I want to respect the limits that it sets. If I wanted to create a monster with similar mechanics to, say, a beholder, which of these are allowed by the license? a) Beholder (obviously no) b) Beholdere (add a letter) c) Bholder (remove a letter) d) =Beholder= (add non-letter characters) e) Holder Eye (partially generic term) e) Flying Eye (generic term) f) A new player class called Beholder that is about growing eye stalks and shooting lasers g) A new player class called Beholder that is not related to eyeballs or shooting lasers 2) Can material that has not been released as open game content be treated the same as product identity material? For example, the Warforged race is not mentioned by the OGL SRD but I'm sure a trademark exists on it. Do the same renaming rules apply? 3) Some creators have attached additional licenses to their products. (For example: ORSIC (Can't provide a link since I am a new poster.)) Are these additional licenses only applicable in the case of "extras", like being able to indicate compatibility? My understanding was that if one is releasing open game content, no additional restrictions could be applied to it as per the OGL. [/QUOTE]
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