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General Tabletop Discussion
*TTRPGs General
Open Game License: P&P, the modular, free-to-all, RPG
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<blockquote data-quote="GMMichael" data-source="post: 6082131" data-attributes="member: 6685730"><p>I've seen oodles of for-sale RPGs, and plenty of homebrew RPGs that are fully fleshed out. But with the announcement of D&D Next, I think it's time for an open-source RPG that doesn't fit the dreams of a single designer; it should have modularity to meet EVERY user's dreams.</p><p></p><p>So this is what I've started, and would appreciate help getting it to a sturdy, end-user phase. It's tentatively dubbed P&P (for the website where I started it), and here's the basic outline:</p><p></p><p>1 - Uncertainties are resolved with opposing d20 rolls: versus a player, or versus the GM.</p><p>2 - Characters start with three abilities, Physical, Mental, and Metaphysical, rolled with 3d6 each, which influence their activities.</p><p>3 - Ability scores also act as hit points, measuring the most damage a character can take of that type.</p><p>4 - Characters have Levels to show their general superiority to other characters.</p><p>5 - For things that have levels of progress, a character has Skill Points that can't exceed his level.</p><p>6 - For things that don't progress, or exceptions to rules, a character has Perks.</p><p>7 - To turn characters into heroes, characters can use a Hero point, which is a free daily 1d6 bonus to any roll, per character level.</p><p>8 - The GM adds situational difficulty to rolls if it's not an automatic success, from +0 (easy) to +20 (divine).</p><p>9 - A player or GM can always take a roll result of 10, provided he announces it before rolls are made.</p><p>10 - Skills and Perks can be whatever players want them to be, as long as the whole game-group agrees. In general, each one should have the most narrow, yet useful, scope possible. They can build on each other from there.</p><p></p><p>And the full rules-in-progress are posted here:</p><p><a href="http://www.obsidianportal.com/campaigns/p-p-rpg" target="_blank">http://www.obsidianportal.com/campaigns/p-p-rpg</a></p><p></p><p>It has good compatibility with D&D and Pathfinder right now, but I'd also like to make it adaptable to other systems as well.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6082131, member: 6685730"] I've seen oodles of for-sale RPGs, and plenty of homebrew RPGs that are fully fleshed out. But with the announcement of D&D Next, I think it's time for an open-source RPG that doesn't fit the dreams of a single designer; it should have modularity to meet EVERY user's dreams. So this is what I've started, and would appreciate help getting it to a sturdy, end-user phase. It's tentatively dubbed P&P (for the website where I started it), and here's the basic outline: 1 - Uncertainties are resolved with opposing d20 rolls: versus a player, or versus the GM. 2 - Characters start with three abilities, Physical, Mental, and Metaphysical, rolled with 3d6 each, which influence their activities. 3 - Ability scores also act as hit points, measuring the most damage a character can take of that type. 4 - Characters have Levels to show their general superiority to other characters. 5 - For things that have levels of progress, a character has Skill Points that can't exceed his level. 6 - For things that don't progress, or exceptions to rules, a character has Perks. 7 - To turn characters into heroes, characters can use a Hero point, which is a free daily 1d6 bonus to any roll, per character level. 8 - The GM adds situational difficulty to rolls if it's not an automatic success, from +0 (easy) to +20 (divine). 9 - A player or GM can always take a roll result of 10, provided he announces it before rolls are made. 10 - Skills and Perks can be whatever players want them to be, as long as the whole game-group agrees. In general, each one should have the most narrow, yet useful, scope possible. They can build on each other from there. And the full rules-in-progress are posted here: [URL]http://www.obsidianportal.com/campaigns/p-p-rpg[/URL] It has good compatibility with D&D and Pathfinder right now, but I'd also like to make it adaptable to other systems as well. [/QUOTE]
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