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Open Game License. Should Someone Start a New One?
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<blockquote data-quote="Nellisir" data-source="post: 3467907" data-attributes="member: 70"><p>There are a number of companies out there that could hammer out a 3.5 era PH, DMG, and MM (with slightly different names) without too much difficulty. Mongoose has already done it (Pocket Player's Manual). There are a number of established OGL games out there that have already been mentioned. It looks like Paizo is looking to hit the OGL market pretty hard, and hopefully they'll shake things up a bit - the alliance with Necromancer doesn't hurt at all, either. And finally, I think 4e isn't happening anytime soon -- but Revised, Advanced, or D&D 3.6 is closer than you think (within 12 months, IMO).</p><p></p><p>Paizo is trying pretty hard to hit the ground running, and they've got a great launch platform in Dragon and Dungeon. Skimming through the Pathfinder material, it's clear they're working on a "classic" sword and sorcery-ish style campaign setting. They're touting their OGL-status as a bonus, and apparently actually looking to use OGL material (shock horror awe!) instead of retreading the same darned ground over and over. Nearly all of the new innovations in D&D that have popped up recently have also popped up in OGL material; heck, I could probably match 80% of the PH2 just from Mongoose's library of content, nevermind Sword & Sorcery, Necromancer, Green Ronin, Bastion, and Malhavoc. So if WotC moves away from OGC, the OGL market should be able to keep pace without forcing a change to True20 or reverting to 3.0 rules, particularly if Paizo can provide some kind of market direction or alternative.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3467907, member: 70"] There are a number of companies out there that could hammer out a 3.5 era PH, DMG, and MM (with slightly different names) without too much difficulty. Mongoose has already done it (Pocket Player's Manual). There are a number of established OGL games out there that have already been mentioned. It looks like Paizo is looking to hit the OGL market pretty hard, and hopefully they'll shake things up a bit - the alliance with Necromancer doesn't hurt at all, either. And finally, I think 4e isn't happening anytime soon -- but Revised, Advanced, or D&D 3.6 is closer than you think (within 12 months, IMO). Paizo is trying pretty hard to hit the ground running, and they've got a great launch platform in Dragon and Dungeon. Skimming through the Pathfinder material, it's clear they're working on a "classic" sword and sorcery-ish style campaign setting. They're touting their OGL-status as a bonus, and apparently actually looking to use OGL material (shock horror awe!) instead of retreading the same darned ground over and over. Nearly all of the new innovations in D&D that have popped up recently have also popped up in OGL material; heck, I could probably match 80% of the PH2 just from Mongoose's library of content, nevermind Sword & Sorcery, Necromancer, Green Ronin, Bastion, and Malhavoc. So if WotC moves away from OGC, the OGL market should be able to keep pace without forcing a change to True20 or reverting to 3.0 rules, particularly if Paizo can provide some kind of market direction or alternative. [/QUOTE]
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