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Open Gaming Should Mean Open
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<blockquote data-quote="Emberashh" data-source="post: 9337930" data-attributes="member: 7040941"><p>I think the contention may be just a matter of what is or isn't free game to just reprint when it comes to writing content third party. </p><p></p><p>Eg, its a pain in the ass to have to tiptoe through the tulips to not accidentally print something you legally can't, when its something like a stat block format or a specific wording. </p><p></p><p>Granted I'm not a <s>blood-sucking vampire</s> lawyer, but if it were me and I wanted something to just be open to 3rd parties, Creative Commons is just the way to go. Reprint whatever and attribute. </p><p></p><p>Its already a meme when would be developers, 3rd party or otherwise, get all anxious about people taking their ideas. Pretty much never happens and even if it did and you had measurable financial harm from it, its still going to be negligible and would be easily sussed out.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9337930, member: 7040941"] I think the contention may be just a matter of what is or isn't free game to just reprint when it comes to writing content third party. Eg, its a pain in the ass to have to tiptoe through the tulips to not accidentally print something you legally can't, when its something like a stat block format or a specific wording. Granted I'm not a [S]blood-sucking vampire[/S] lawyer, but if it were me and I wanted something to just be open to 3rd parties, Creative Commons is just the way to go. Reprint whatever and attribute. Its already a meme when would be developers, 3rd party or otherwise, get all anxious about people taking their ideas. Pretty much never happens and even if it did and you had measurable financial harm from it, its still going to be negligible and would be easily sussed out. [/QUOTE]
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