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Open Grave Excerpt: Rituals and Artifacts
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<blockquote data-quote="fba827" data-source="post: 4605614" data-attributes="member: 807"><p>Yeah, I'm wondering that too.</p><p></p><p>The 4e ritual is for animating an undead servant (not a "generic undead" to do with as you will). It's a cool little servant to pick up and take care of minor things for you... kind of a permanent mage hand/weak-tensors floating disc/prestidigitation/butler without pay all rolled in to one (sort of). Sure, not as great for PCs who are in frequent combat situations, but it would be remiss not to have something of this type available for that necromancer-flavored character that you visit who should have an undead butler, carriage handler, and maid!</p><p></p><p>Rituals don't have combat applications, if there is going to be an undead warrior to help you in combat, I'd imagine it will be released as a power or class feature. Heck, it could even be in Open Grave if you look at the Table of Contents in that same preview, there is something starting on p220 for Alternative Powers. Not saying it will be in there, but that is the type of section to look at rather than the ritual section to find the niche that you're looking for in undead army powers.</p><p></p><p>Plus, could they (WotC) really get away with releasing an undead warrior type ritual so soon after releasing the very similar mechanic in martial power (see beastmaster ranger power set)? People might start saying that WotC is just recycling martial within a couple months of the previous release. You could easily make an undead warrior by taking the ranger beastmaster powerset, replacing all instances of the word beast with animated undead, and then tack it on to the wizard (or cleric or warlock or paladin, whatever) with a couple minor adjustments to what would be lost for the exchange in that power build.</p><p></p><p>I'm just not seeing the reason for the previewed ritual (that has a different name and function) to be compared so heavily to a previous edition's spell.</p><p></p><p>Just my take on it anyway.</p><p></p><p></p><p>Edit: in case it matters, I'm not some hardcore 4e fanboy. I've played pretty much every edition of D&D. I just enjoy the game whatever the edition as long as the group I'm with is good.</p></blockquote><p></p>
[QUOTE="fba827, post: 4605614, member: 807"] Yeah, I'm wondering that too. The 4e ritual is for animating an undead servant (not a "generic undead" to do with as you will). It's a cool little servant to pick up and take care of minor things for you... kind of a permanent mage hand/weak-tensors floating disc/prestidigitation/butler without pay all rolled in to one (sort of). Sure, not as great for PCs who are in frequent combat situations, but it would be remiss not to have something of this type available for that necromancer-flavored character that you visit who should have an undead butler, carriage handler, and maid! Rituals don't have combat applications, if there is going to be an undead warrior to help you in combat, I'd imagine it will be released as a power or class feature. Heck, it could even be in Open Grave if you look at the Table of Contents in that same preview, there is something starting on p220 for Alternative Powers. Not saying it will be in there, but that is the type of section to look at rather than the ritual section to find the niche that you're looking for in undead army powers. Plus, could they (WotC) really get away with releasing an undead warrior type ritual so soon after releasing the very similar mechanic in martial power (see beastmaster ranger power set)? People might start saying that WotC is just recycling martial within a couple months of the previous release. You could easily make an undead warrior by taking the ranger beastmaster powerset, replacing all instances of the word beast with animated undead, and then tack it on to the wizard (or cleric or warlock or paladin, whatever) with a couple minor adjustments to what would be lost for the exchange in that power build. I'm just not seeing the reason for the previewed ritual (that has a different name and function) to be compared so heavily to a previous edition's spell. Just my take on it anyway. Edit: in case it matters, I'm not some hardcore 4e fanboy. I've played pretty much every edition of D&D. I just enjoy the game whatever the edition as long as the group I'm with is good. [/QUOTE]
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