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*Dungeons & Dragons
Open Hand Monk or Bear Totem Barbarian?
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<blockquote data-quote="MonkeezOnFire" data-source="post: 7871602" data-attributes="member: 6784845"><p>While I haven't seen the specific subclasses you mentioned I can give perspective on how the base classes play. </p><p></p><p><strong>Monk</strong></p><p></p><p>1- Gameplay Mechanics (Combat, Social and Exploration)</p><p>In combat the monk is a highly mobile combatant that excels in getting to vulnerable targets and getting out of sticky situations.</p><p>Exploration wise they use their mobility to maneuver strange dungeon terrain with ease.</p><p>They have no stand out tools for social encounters beyond good role play</p><p></p><p>2- Role in party (Dmg or Tank Potential)</p><p>Both the damage and tankiness of the monk is middle of the road. In combat like I mentioned above they are more of a skirmisher that can get into the cookie jar. Stunning strike and the open hand's additional effect on flurry of blows also makes for a good secondary controller role locking down key targets. </p><p></p><p>3- DPR (How hard can they hit compared to other Classes?)</p><p>In my experience their damage is average. Not as high as the dedicated front liners but better at will damage than the casters. Flurry of blows as a nova isn't as impressive as some other options like smite or action surge. </p><p></p><p>4- "Fun" features (What motivates you to play these Classes?) </p><p>If you enjoy getting to places that the DM didn't expect you to be able to via your movement abilities (walk on water, walk up walls, slow fall, etc.) then the monk is for you. It fulfills the fantasy of having martial superpowers quite well. Stunning strike can also sometimes trivialize encounters that have a low number of tough enemies. </p><p></p><p>-------------------------------------</p><p></p><p><strong>Barbarian</strong></p><p></p><p>1- Gameplay Mechanics (Combat, Social and Exploration)</p><p>In combat you take a lot of hits and dish out good damage with a big weapon. While they get a bit of a speed boost as a melee oriented class they can still sometimes get bogged down or kited by ranged enemies. </p><p>Exploration wise you have some abilities to make you resilient to traps and get a few ritual spells from totem. In my experience Athletics proficiency goes a long way for climbing, swimming, jumping and in general breaking stuff. </p><p>Social pillar again not much specifically beyond role play. </p><p></p><p>2- Role in party (Dmg or Tank Potential)</p><p>The toughest class in the game and can deal out good reliable damage. Notably lacking a nova option like its melee martial peers like smite or action surge so your damage is very predicable and thus usually not exciting. But still very solid. </p><p></p><p>3- DPR (How hard can they hit compared to other Classes?)</p><p>As I mentioned above as a melee front line combatant your damage is good, solid predictable, but lacking in nova which can be really important. If you pick up great weapon master you can utilize it earlier than most via reckless attack which will make you hit like a truck.</p><p></p><p>4- "Fun" features (What motivates you to play these Classes?) </p><p>It fulfills the fantasy of being an unstoppable killing machine. You are the backbone that keeps those squishy party members alive for which they will be thankful. You just don't do it with much flash.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 7871602, member: 6784845"] While I haven't seen the specific subclasses you mentioned I can give perspective on how the base classes play. [B]Monk[/B] 1- Gameplay Mechanics (Combat, Social and Exploration) In combat the monk is a highly mobile combatant that excels in getting to vulnerable targets and getting out of sticky situations. Exploration wise they use their mobility to maneuver strange dungeon terrain with ease. They have no stand out tools for social encounters beyond good role play 2- Role in party (Dmg or Tank Potential) Both the damage and tankiness of the monk is middle of the road. In combat like I mentioned above they are more of a skirmisher that can get into the cookie jar. Stunning strike and the open hand's additional effect on flurry of blows also makes for a good secondary controller role locking down key targets. 3- DPR (How hard can they hit compared to other Classes?) In my experience their damage is average. Not as high as the dedicated front liners but better at will damage than the casters. Flurry of blows as a nova isn't as impressive as some other options like smite or action surge. 4- "Fun" features (What motivates you to play these Classes?) If you enjoy getting to places that the DM didn't expect you to be able to via your movement abilities (walk on water, walk up walls, slow fall, etc.) then the monk is for you. It fulfills the fantasy of having martial superpowers quite well. Stunning strike can also sometimes trivialize encounters that have a low number of tough enemies. ------------------------------------- [B]Barbarian[/B] 1- Gameplay Mechanics (Combat, Social and Exploration) In combat you take a lot of hits and dish out good damage with a big weapon. While they get a bit of a speed boost as a melee oriented class they can still sometimes get bogged down or kited by ranged enemies. Exploration wise you have some abilities to make you resilient to traps and get a few ritual spells from totem. In my experience Athletics proficiency goes a long way for climbing, swimming, jumping and in general breaking stuff. Social pillar again not much specifically beyond role play. 2- Role in party (Dmg or Tank Potential) The toughest class in the game and can deal out good reliable damage. Notably lacking a nova option like its melee martial peers like smite or action surge so your damage is very predicable and thus usually not exciting. But still very solid. 3- DPR (How hard can they hit compared to other Classes?) As I mentioned above as a melee front line combatant your damage is good, solid predictable, but lacking in nova which can be really important. If you pick up great weapon master you can utilize it earlier than most via reckless attack which will make you hit like a truck. 4- "Fun" features (What motivates you to play these Classes?) It fulfills the fantasy of being an unstoppable killing machine. You are the backbone that keeps those squishy party members alive for which they will be thankful. You just don't do it with much flash. [/QUOTE]
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