Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6723553" data-attributes="member: 996"><p>An official, even 'core,' Warlord class that left room for interpretation when it came to the nature of it's abilities, specifically Inspirational Healing, would not be an unreasonable Compromise, and, poor as these polls tend to be at sampling, I'd be surprised if it didn't come out well ahead. </p><p></p><p><strong><em>Edit: Anyone thinking that they are voting for a homebrew class, though, should re-read the title, choices, and OP, and un-vote if they're not OK with the idea of an official Warlord with an ambiguously-sourced Inspiring Word.</em></strong></p><p></p><p>While I like 'some say' language like that, it really belongs in a side-bar. The class, and the specific ability itself, could be presented in support of the actual concept, meaning they would not say they were in any way magical or supernatural. A side-bar could point out that there is room to interpret any ability that seems to an individual (even a player) too far-fetched as actually having some semi-mystical or magical underpinning, just one that is transparent even to the user. Thus, a player or his character are free to decide that the Warlord is mystical in some cryptic way if that keeps it from spoiling any hp visualization that 5e already supports (which is definitely not any/all possible ones) or otherwise exceeds the limits of the player's imagination or the character's core beliefs.</p><p></p><p>According to a close parsing of the rules touching on magic by I'm a Banana, anything that isn't explicitly a 'magical effect' can technically be ruled non-magical. Even Lay on Hands, for instance. </p><p></p><p>The concept of the Warlord is a non-casting/non-magical character, and it'd still be OK to make that clear, but just leave a little wiggle room open for folks to believe otherwise. Just about as much wiggle room as you have if you don't want to believe Lay On Hands is a magical power.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6723553, member: 996"] An official, even 'core,' Warlord class that left room for interpretation when it came to the nature of it's abilities, specifically Inspirational Healing, would not be an unreasonable Compromise, and, poor as these polls tend to be at sampling, I'd be surprised if it didn't come out well ahead. [b][i]Edit: Anyone thinking that they are voting for a homebrew class, though, should re-read the title, choices, and OP, and un-vote if they're not OK with the idea of an official Warlord with an ambiguously-sourced Inspiring Word.[/i][/b][i][/i] While I like 'some say' language like that, it really belongs in a side-bar. The class, and the specific ability itself, could be presented in support of the actual concept, meaning they would not say they were in any way magical or supernatural. A side-bar could point out that there is room to interpret any ability that seems to an individual (even a player) too far-fetched as actually having some semi-mystical or magical underpinning, just one that is transparent even to the user. Thus, a player or his character are free to decide that the Warlord is mystical in some cryptic way if that keeps it from spoiling any hp visualization that 5e already supports (which is definitely not any/all possible ones) or otherwise exceeds the limits of the player's imagination or the character's core beliefs. According to a close parsing of the rules touching on magic by I'm a Banana, anything that isn't explicitly a 'magical effect' can technically be ruled non-magical. Even Lay on Hands, for instance. The concept of the Warlord is a non-casting/non-magical character, and it'd still be OK to make that clear, but just leave a little wiggle room open for folks to believe otherwise. Just about as much wiggle room as you have if you don't want to believe Lay On Hands is a magical power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
Top