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General Tabletop Discussion
*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Tony Vargas" data-source="post: 6723631" data-attributes="member: 996"><p><em>Well of course, it makes the Warlord explicitly magical, like the Bard. If that were acceptable, we'd just play Valor Bards. And, it's not remotely a 'compromise,' being functionally identical to saying 'no Warlord at all, ever.' The OP, which still substantially undermines the concept, looks very reasonable by contrast. A description that was true to the concept, but open to re-interpretation or alternate opinions, would be even more reasonable, giving people basically the class they want, but allowing anyone at the same table with it to rationalize away the objectionable bits. (Assuming only an honest objection to a few very specific things being done 'without magic' is the issue.)</em></p><p><em></em></p><p><em>How about the actual compromise of the Warlord being true to concept, but getting balanced abilities, thus being no more powerful than the existing classes? I can't speak for everyone, but I know I'd much rather play a balanced version of a class I that's true to the concept I want, than a broken version of one that isn't.</em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6723631, member: 996"] [i]Well of course, it makes the Warlord explicitly magical, like the Bard. If that were acceptable, we'd just play Valor Bards. And, it's not remotely a 'compromise,' being functionally identical to saying 'no Warlord at all, ever.' The OP, which still substantially undermines the concept, looks very reasonable by contrast. A description that was true to the concept, but open to re-interpretation or alternate opinions, would be even more reasonable, giving people basically the class they want, but allowing anyone at the same table with it to rationalize away the objectionable bits. (Assuming only an honest objection to a few very specific things being done 'without magic' is the issue.) How about the actual compromise of the Warlord being true to concept, but getting balanced abilities, thus being no more powerful than the existing classes? I can't speak for everyone, but I know I'd much rather play a balanced version of a class I that's true to the concept I want, than a broken version of one that isn't.[/i] [/QUOTE]
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