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General Tabletop Discussion
*Dungeons & Dragons
Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Jester David" data-source="post: 6723806" data-attributes="member: 37579"><p>The problem I have with "compromises" like this is that one side still gets 100% of what they want while the other side has to accommodate. </p><p>That's not a great example of compromise. </p><p></p><p>A compromise would be a warlord that doesn't have martial healing. Or doesn't have in-combat healing, but can heal between combat.</p><p></p><p>My personal preference - and an actual example of a compromise - came up in another thread where they suggested having warlords grant bonus hit dice that can be spent in place of regular HD. Which works nicely with the existing customization dials, as a game where hit points are more energy-based, HD can be spent by anyone in combat and the warlord just gives you more. But in a game where hit points are health, recover slowly, and require a healer's kit to use then the warlord is a combat medic that is skilled at triage. </p><p></p><p>Another compromise might be adding inspirational healing to the game by way of an optional rule. Like how marking was added and could be used by anyone. Anyone can make a Charisma check to let allies spend Hit Dice or regain hit points. After all, if its just saying the right words, why can't the bard or a sorcerer that specializes in Diplomacy also make an attempt?</p><p></p><p></p><p></p><p>True, but the same could be said about a dozen other classes, from the jester to the alchemist to the dragon shaman. That doesn't mean they need to be in the game. </p><p>And if you don't want to make a warlord class whole cloth there are literally dozens already made and available online so you don't have to.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6723806, member: 37579"] The problem I have with "compromises" like this is that one side still gets 100% of what they want while the other side has to accommodate. That's not a great example of compromise. A compromise would be a warlord that doesn't have martial healing. Or doesn't have in-combat healing, but can heal between combat. My personal preference - and an actual example of a compromise - came up in another thread where they suggested having warlords grant bonus hit dice that can be spent in place of regular HD. Which works nicely with the existing customization dials, as a game where hit points are more energy-based, HD can be spent by anyone in combat and the warlord just gives you more. But in a game where hit points are health, recover slowly, and require a healer's kit to use then the warlord is a combat medic that is skilled at triage. Another compromise might be adding inspirational healing to the game by way of an optional rule. Like how marking was added and could be used by anyone. Anyone can make a Charisma check to let allies spend Hit Dice or regain hit points. After all, if its just saying the right words, why can't the bard or a sorcerer that specializes in Diplomacy also make an attempt? True, but the same could be said about a dozen other classes, from the jester to the alchemist to the dragon shaman. That doesn't mean they need to be in the game. And if you don't want to make a warlord class whole cloth there are literally dozens already made and available online so you don't have to. [/QUOTE]
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