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Open Interpretation Inspirational Healing Compromise.
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<blockquote data-quote="Guest 6801328" data-source="post: 6724380"><p>Tony,</p><p></p><p>First you say that it's only a minor little inconvenience to those who don't like Warlords if it's in AL, which effectively trivializes the objections of others, making it seem as if those people are being overly fussy and uncompromising and even petulant.</p><p></p><p>Then you go on to say that none of the existing classes and subclasses are appealing, and that you'd only want to play a PC if Warlord were available. But you could <em>easily</em> put together a multi-class character that heals, and buffs, and attacks. Yes, I know what the objections to that are (I've heard them many times) but to me they sound just as fussy and uncompromising and even petulant.</p><p></p><p>I actually don't want to diminish your sentiment; I get it, and I sympathize. I just want to point out the double standard you're applying. Please recognize that, even if you don't agree, the inclusion of official classes (races, etc.) that don't fit with one's design aesthetic can change the nature of the game in ways that reduce the fun-factor <em>just as much</em> as the absence of the warlord does for you.</p><p></p><p>I really wish we could get away from greatest-good-for-most-people arguments, because the relative cost/benefit cannot actually be measured, and each side exaggerates their own costs and benefits while dismissing the perceived cost and benefits of the other.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6724380"] Tony, First you say that it's only a minor little inconvenience to those who don't like Warlords if it's in AL, which effectively trivializes the objections of others, making it seem as if those people are being overly fussy and uncompromising and even petulant. Then you go on to say that none of the existing classes and subclasses are appealing, and that you'd only want to play a PC if Warlord were available. But you could [i]easily[/i] put together a multi-class character that heals, and buffs, and attacks. Yes, I know what the objections to that are (I've heard them many times) but to me they sound just as fussy and uncompromising and even petulant. I actually don't want to diminish your sentiment; I get it, and I sympathize. I just want to point out the double standard you're applying. Please recognize that, even if you don't agree, the inclusion of official classes (races, etc.) that don't fit with one's design aesthetic can change the nature of the game in ways that reduce the fun-factor [i]just as much[/i] as the absence of the warlord does for you. I really wish we could get away from greatest-good-for-most-people arguments, because the relative cost/benefit cannot actually be measured, and each side exaggerates their own costs and benefits while dismissing the perceived cost and benefits of the other. [/QUOTE]
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